#71
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FWIW, Secrets has been streaming a new single box PoP-locked server that they're testing: https://www.twitch.tv/videos/1489604182 It looks like there are a number of changes that will put 'EQ purists' off (myself included [You must be logged in to view images. Log in or Register.]) but I appreciate all his work on EQ(emu), think all the innovation is cool, and I hope it sticks around for awhile. | |||
#72
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most people want faster horses too.
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#73
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Such rotations are simply a different way of handling the fact that we have more players than raid mobs ... not necessarily a more "fair" way.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
#74
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I think two servers is the only viable solution.
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#75
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Also, and I think this is an important detail, the top two guilds will likely never allow / agree to any form of rotation, because it directly conflicts with one of the secondary goals of killing raid mobs, denying the other guild the opportunity to collect loot. | |||
#76
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The biggest issue with your example (besides what I mentioned above), is that kill speed is heavily determined by how many people you can bring on average to the raid. So basically the biggest guild would always win the "competition" and get their higher bag limit. It would also further incentivize creating one giant guild who always wins, lowering competition. If the bag limit increase is unlimited, then you end up back where we were before bag limits, and if the bag limit is simply increased once, then that is the new bag limit. As I stated before, the only way you could blend the two is something like a consolation prize. You keep up the competition because the killer of the raid mob gets first picks at the loot. That is the incentive to place first. But the second place guild gets a "consolation prize". You are effectively rotating the loot between the two top guilds, but sometimes an underdog could claim the "consolation prize" too. However, I don't like the idea, as it would be a headache to figure out who was in second place. Honestly the server was much better when Dragons were unrooted, pushing mobs was a thing, and clickies were un-nerfed. We had FOUR guilds competing in ToV. Kittens, Azure Guard, Aftermath, and Riot. You had two casual guilds and two top guilds to pick from to try and get loot. It was a much better system in terms of smaller guilds being able to snag mobs without a massive response team. That ability for smaller guilds to compete with bigger guilds is what allowed for guild diversity. With rooted dragons, the push nerf, and the clickie nerfs, you are now basically required to have a large guild if you want to kill the bigger targets, which means small guilds basically cannot compete.
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
Last edited by DeathsSilkyMist; 05-23-2022 at 11:42 AM..
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#77
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pretty sure having leagues creates competition, and has rotations.
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#78
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Quote:
To mimic this in P99 with the existing rules, you would have to create a mini-game within P99 that can be played multiple times before the winner of the mob is determined. For example, multiple foot races to the same raid mob, and the lowest aggregated time would win the mob. I don't think that would be very fun though. The reason why you would have to create a mini-game like this is because the respawn times on the mobs are just too long. If you wanted a weekly league that determined which guild earned the mob's loot that is more in keeping with core gameplay mechanics, you would probably need to have custom content that respawns the raid boss every day WITHOUT loot, and the guild who kills them the most times in the week gets the loot.
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
Last edited by DeathsSilkyMist; 05-23-2022 at 01:34 PM..
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#79
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hmm, you just make it so
x, x x and x, mobs are league 1 and you can only engague those mobs if your guild is in league 1 and as soon as the spawn, anyone in league 1 can engage whenever they can but regular engament rules apply y y y and y are league 2 same rules above apply and then mobs AAAAA are epic raid loot. make a rule that epic raid guilds can kill 1 mob from each rotation below or let GM's change the mobs in each league every month so everyone has a shot at everytning that they'd need. This way there is still competition, but it's not 1 guild stomping on everyone. if you want to move up a league just down a mob in that league and then you're up untnil you dont down something for 3 full rotations or something. | ||
#80
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But I don't think it means the idea is impossible, I think it just means no one is being creative and proposing something new and interesting yet. Quote:
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||||
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