Quote:
Originally Posted by cd288
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This is one of the biggest flaws in classic EQ's game design. When it's statistically faster and easier to farm the platinum and buy an MQ than it is to do the actual content for a quest/item/etc. it's bad design.
When were MQs disabled in the EQ timeline? Anyone know?
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Not necessarily. Whether it's easier to farm the plat depends on what class you are. Some people might prefer to camp it rather than MQ it, for a myriad of reasons; MQ prices aren't set in stone, you have to depend\wait on somebody offering one, you have to hope that if you pay for the MQ you couldn't have just camped it yourself instead and gotten him in 2 pops, which happens all the time. Some people actually like doing the harder thing instead of the easier thing in everquest, and that's their prerogative. If they designed the game to just beep-boop minmax every conceivable scenario, none of us would likely be playing here. I think that's actually pretty good game design, albeit by accident possibly. But so many things in eq are like that.