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Old 10-20-2019, 03:26 AM
cactus cactus is offline
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Arrow PreGreen Client Tuneup Tips

If you're like me you're pretty excited about the upcoming new additions to Project 1999. While I'm personally waiting for whatever the team has planned for the PvP community I know many of you are getting ready to strap on your socks for the launch of Green. With that in mind I figured I'd share some recent tweaks and upgrades I did when doing a fresh install of P99.

*Warning* Some of these are not classic persay but I personally enjoy the new life they breathed into my classic experience.

Special thanks to Welgrim's P99 files page. Some of the files were outdated or links broken so I figured I'd throw some more contemporary options out there for the community.

A) Camp Crash Fix

Do you frequently crash when camping, loading into the character select screen, or even zoning? A fix that worked great for me was setting the compatibility settings on eqgame.exe to Windows XP service pack 3. Been crash free ever since.

B) Fixed Midi Music

Ever notice how some of the songs in EQ don't sound quite as you remember them, or frankly completely jacked up? Well there is a fix for that. Special thanks to Psycher for this thread. https://www.project1999.com/forums/s...ostcount703933

Now in that thread Psycher suggests using bassmididrv.exe, however as this was posted in 2012 it appears bassmididrv.exe no longer works with contemporary versions of Windows. Thus I've had great success with..

https://coolsoft.altervista.org/en/virtualmidisynth

Once you install Virtual Midi Synth you can apply the 1mgm.sf2 Sound Font found in the thread as well as Synthursr.sf2 and Synthursr2.sf2 (Both of which are found in your EQ directory) and this Sound Font from Synthfont. http://www.synthfont.com/SoundFonts/FluidR3_GM.sfArk

The Sound Fonts layer and depending on their order can dramatically change your EQ music experience. I experimented with them and found this order to have the most classic/enhanced quality.

1. Synthursr.sf2
2. Synthursr2.sf2
3. 1mgm.sf2
4. FluidR3_GM.sf

Also if you delete the eqtheme file in your EQ directory it will restore the loading theme to the original classic theme midi.

C) Classic EQ HD textures.

I didn't even know this project existed until recently. A passion project by our own Project 1999 community members to make player faces and armors more crisp and HD.

https://wiki.project1999.com/EQ_Classic_HD

D) High-res S3D files from EQ Trilogy install.

HD remastered ground and building textures while still keeping the classic feel.

http://p99.yourfirefly.com/downloads/highres_s3d.zip

This this thread for further. https://www.project1999.com/forums/s...postcount16603

What other tips, tricks, tweaks, textures or addons do you guys use?
Last edited by cactus; 10-20-2019 at 03:44 AM..
  #2  
Old 10-20-2019, 07:21 AM
Seungkyu Seungkyu is offline
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Quote:
Originally Posted by cactus [You must be logged in to view images. Log in or Register.]
A fix that worked great for me was setting the compatibility settings on eqgame.exe to Windows XP service pack 3. Been crash free ever since.
Thanks for taking the time to compile all this.

I noticed the exe. to start up my EQ client is called Everquest.Bat

Anyone know why this is, and is there a way to change compatibility settings on it?
  #3  
Old 10-20-2019, 09:51 AM
Jimjam Jimjam is offline
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Edit the file and see where the eqgame it points to is found. Change the compatibility for that file.
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Old 10-20-2019, 10:13 AM
Vexenu Vexenu is offline
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Good stuff. Had been meaning to do this for awhile. Got my textures updated and ready to go for Green. Looks real nice.
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Old 10-20-2019, 10:26 AM
Wenai Wenai is offline
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I would do the Trilogy Textures first, and then do the EQClassic HD textures second. I think the Trilogy Textures edits some of the same s3d files as the EQClassic HD.
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Old 10-20-2019, 10:31 AM
Deathrydar Deathrydar is offline
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I'll try those textures once Green is up and running. I am scared to overwrite a file that will prevent me from playing once all of the patches go thru.
  #7  
Old 10-20-2019, 10:32 AM
Vexenu Vexenu is offline
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Quote:
Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]
I would do the Trilogy Textures first, and then do the EQClassic HD textures second. I think the Trilogy Textures edits some of the same s3d files as the EQClassic HD.
Can confirm. Trilogy will overwrite the EQClassic HD files. Install Trilogy textures first then run the EQClassic HD install.bat file.
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Old 10-20-2019, 10:25 AM
Verityn Verityn is offline
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Question: when I hit apply on FluidR3_GM.sfARK I receive an error about how the file's format is not recognized. I also edited the file name so it reads FluidR3_GM.sf and I receive the same error. What am I doing wrong?
  #9  
Old 10-21-2019, 10:14 AM
magusfire24 magusfire24 is offline
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Quote:
Originally Posted by Verityn [You must be logged in to view images. Log in or Register.]
Question: when I hit apply on FluidR3_GM.sfARK I receive an error about how the file's format is not recognized. I also edited the file name so it reads FluidR3_GM.sf and I receive the same error. What am I doing wrong?
It is basically a zip file. notice that the file is too small. go here for a program to extract the actual sf file

https://woolyss.com/chipmusic-soundf...hp#compressors
Last edited by magusfire24; 10-21-2019 at 10:16 AM..
  #10  
Old 10-20-2019, 11:00 AM
cactus cactus is offline
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HD Trilogy textures then the EQ Classic HD textures. Patches do not overwrite these textures.
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