#11
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The RNG in use is inherently streaky. I would really like to see the implementation of it in source code, and also how they gather and process entropy. Anyone who has ever done tradeskills can see that it goes like this:
no 'you have gotten better' no 'you have gotten better' no 'you have gotten better' no 'you have gotten better' no 'you have gotten better' 'you have gotten better!' 'you have gotten better!' no 'you have gotten better' 'you have gotten better!' 'you have gotten better!' no 'you have gotten better' no 'you have gotten better' no 'you have gotten better' no 'you have gotten better' no 'you have gotten better' no 'you have gotten better' no 'you have gotten better' no 'you have gotten better' no 'you have gotten better' and so on. Whatever the implementation of the RNG is, it's not very good.
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The Ancient Ranger
Awake again. | ||
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#12
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#13
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yeah the grouping consistency almost makes me think there is some kind of persistence or other incremental stuff going on in the chain, because if that is just straight up the output of the RNG itself, it's terrible.
__________________
The Ancient Ranger
Awake again. | ||
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#14
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Swimming skill is probably the easiest way to see this in action.
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#15
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I always thought it was some sort of macro killer. In UO, people would "coffee-cup" a skill to maximum: Literally resting a coffee cup on a keyboard to auto macro a skill, and go to bed.
I always thought it was intentional, for non-combat skills. What I hate is the string of misses while melee-ing. ESPECIALLY when the enemy is fleeing. It seems harder to hit them from behind than it is from in front. | ||
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#16
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It has occurred to me that it might have been designed to be streaky...I suppose it's possible. Without streaks you'd get a nice smooth, predictable distribution, and you wouldn't have surprise streaks of 6 fails/fizzles/misses/collapses in a row very often. If the distribution is spiky then you never know when you are going to get slapped down hard by a bunch of sudden failures...it makes the game a bit harder and in a sense 'more random' than a nice smooth bell curve.
__________________
The Ancient Ranger
Awake again. | ||
Last edited by fadetree; 11-18-2019 at 04:31 PM..
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#17
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Got two fear resists in a row on treeants in SK, died to being nuked to death.
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#18
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#19
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#20
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Getting streaky resists could be due to mobs spawning with a range of possible resist values, instead of being fixed each time. Once in a while that same L30 mob spawns with elevated resists?
Not a serious suggestion really, but would we ever know without sight of the code? | ||
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