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Old 10-23-2019, 09:27 AM
Cezar Cezar is offline
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Default 12 basic classes

Imagine you have one of each class, 12 pg total. What would be best way to form 2 balanced group to exp?

Going a bit deeper wich race you will pick for the class and why?
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Old 10-23-2019, 10:03 AM
BlackBellamy BlackBellamy is offline
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Nice ask. Please describe to me which race you would pick for each class. Provide an argument for why you would make this choice. For your second task, you will be given an array....
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Old 10-23-2019, 10:04 AM
Raekwondo Erudson Raekwondo Erudson is offline
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Quote:
Originally Posted by Cezar [You must be logged in to view images. Log in or Register.]
Imagine you have one of each class, 12 pg total. What would be best way to form 2 balanced group to exp?

Going a bit deeper wich race you will pick for the class and why?
The profession of my companions is of little importance, as long as the blood of Father Erud courses through their veins.
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Old 10-23-2019, 10:42 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Cezar [You must be logged in to view images. Log in or Register.]
Imagine you have one of each class, 12 pg total. What would be best way to form 2 balanced group to exp?

Going a bit deeper wich race you will pick for the class and why?
Taking like 2 minutes to think on it and several more to describe why:

Enchanter, sham, druid, monk, SK, wizard for 1 group.
Bard, cleric, necro, rogue, paladin, mage for the other group.

Both groups have CC, regen, mana regen, hp/ac buffs, multiple sources of heals, multiple sources of roots, snares, multiple potential pullers, a snap-aggro tank, strong damage shields, lulls, invis, ivu, feign death, harmshields, resistance buffs, run speed, ports, a variety of damage types and both burst and sustained damage, and multiple sources of stuns.

Top group lacks rez, unfortunately, but I wanted a 3rd rooter (pally) in the bottom group and they don't get rez for a long time anyway, and I couldn't move the wiz without leaving the top group without ports or bard speed or a second source of stuns.

I'm unsure which group would perform better. The enchanter probably shouldn't charm very aggressively without cleric hp/ac/heals or any source of rez, but the druid can charm animals too and everyone in the group can contribute to damage somewhat in different ways. The bottom group has more sustained/less risky damage because of necro AND mage pets, but bard melee buffs aren't nearly as nice as enchanter+shaman buffs and the bard will be busy with providing CC and the only sources of mana regen and hp regen already.


Warrior gets left entirely out for lack of utility and inferior exping aggro. Ranger gets left out because they don't bring anything that isn't covered already by someone else who doesn't have an exp penalty.
Last edited by Tecmos Deception; 10-23-2019 at 10:58 AM..
  #5  
Old 10-23-2019, 10:57 AM
DMN DMN is offline
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Bard, necro, mage, shaman, wizard, druid

Pets and nukes.

Warrior, rogue, cleric, enchanter, SK, Monk

keep the warrior in low health and tank/spank with SK aggro.
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Old 10-23-2019, 11:01 AM
Baler Baler is offline
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12 mages, faceroll classic.
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Told this to Rogean, Nilbog & Menden.
  #7  
Old 10-23-2019, 11:01 AM
zaneosak zaneosak is offline
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I always preferred my groups to be high dps. Although sometimes that led to sitting 60%+ mana waiting form mobs to repop. Leveling in my 50s on my cleric in Old Seb ABC or Diso groups I would always prefer.

Tank: SK/Paladin
Healer: Cleric (me)
CC/Haste/Slow: Enchanter
Puller+DPS: Monk
DPS: Rogue
DPS: Magician or Necro

My replacing shaman for the mage/necro sometimes was ok, but sometimes made dps slow depending on the players/gear.

I just realized this is "Green" forum so you can ignore this post until Kunark gets released.
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Old 10-23-2019, 11:02 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by zaneosak [You must be logged in to view images. Log in or Register.]
I always preferred my groups to be high dps. Although sometimes that led to sitting 60%+ mana waiting form mobs to repop. Leveling in my 50s on my cleric in Old Seb ABC or Diso groups I would always prefer.

Tank: SK/Paladin
Healer: Cleric (me)
CC/Haste/Slow: Enchanter
Puller+DPS: Monk
DPS: Rogue
DPS: Magician or Necro

My replacing shaman for the mage/necro sometimes was ok, but sometimes made dps slow depending on the players/gear.

I just realized this is "Green" forum so you can ignore this post until Kunark gets released.
At least Baler was trolling when he didn't follow the rules.


Quote:
Originally Posted by Raekwondo Erudson [You must be logged in to view images. Log in or Register.]
The profession of my companions is of little importance, as long as the blood of Father Erud courses through their veins.
He's just mad that he can't participate in this thought experiment because of erudite class restrictions.
  #9  
Old 10-23-2019, 11:13 AM
Gustoo Gustoo is offline
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I want to make an ogre only guild. In that case I would make the group composition

Shaman Shaman SK SK Warrior Warrior

Might swap one SK for another warrior or shaman for higher DPS
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  #10  
Old 10-23-2019, 11:22 AM
Baler Baler is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
At least Baler was trolling when he didn't follow the rules.

He's just mad that he can't participate in this thought experiment because of erudite class restrictions.
what [You must be logged in to view images. Log in or Register.]

There are 14 classes, OP wants combinations using 12 different classes.
It's a loaded question.
Quote:
Originally Posted by Cezar [You must be logged in to view images. Log in or Register.]
Imagine you have one of each class
I didn't break any rules. There were no rules to begin with.
at least that's how I interpreted it. Nows the chance for someone to double back and attempt a 4d chess move on me.
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Told this to Rogean, Nilbog & Menden.
Last edited by Baler; 10-23-2019 at 11:26 AM..
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