#11
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I'm confused as to why you created a thread in "Green Discussion", and then, without anyone corroborating with you, and without providing any in era evidence, you decided to then create a bug report.
Still no one seems to agree with you, so unless you have some sort of evidence... | ||
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#12
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#13
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#14
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#15
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Sitting will agro any KoS/ social faction mobs your fleeing mob passes. It's how I pull in low level dungeons. Beat one to near death, sit, wait.
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#16
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#17
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Runnyeye, blackburrow, paw, crushbone, mistmoore...
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#18
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This behavior only happens with green mobs that would always attack you if you walked into range of them regardless. | |||
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#19
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You're not going to see that fixed on p99. They've known about the mobs not stopping when you're sitting for about 9 years now.
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#20
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