#11
|
|||
|
I didn't find this confusing. He wants you to pick no more than 1 of each class to compose 2 groups. That there are 14 classes means 2 classes get left out.
| ||
|
#12
|
||||
|
Quote:
| |||
|
#13
|
||||
|
Quote:
I believe there is only ~91 combinations. Furthermore the problem in my mind lies with only allowing 1 of each class. This hugely impacts group composition. ultimately 12 mages is the correct answer. I didn't even bring up erudites so idk where you got that [You must be logged in to view images. Log in or Register.]
__________________
P99 Wiki
No longer active, thank you for the years of fun. No alt account and I do not post on the P99 forums. Told this to Rogean, Nilbog & Menden. | |||
|
#14
|
||||
|
Quote:
Nobody ever said there are a million combinations here. There's no problem here because it's just a hypothetical. His criteria do affect group composition. That's the entire point of a thought experiment like this. 12 mages isn't even a valid answer, let alone "the correct answer," because it isn't even responsive to the question being asked. He didn't ask what your favorite two groups were, or what the strongest two groups were. He asked how would you build two groups using no more than 1 of each class so that both groups perform well to earn experience. And I was talking about erudites because that part of my reply was addressed to Raekwondo. I thought that much was obvious since I specifically quoted him right before the part of my post that was directed at him. Yeesh, Baler [You must be logged in to view images. Log in or Register.] | |||
Last edited by Tecmos Deception; 10-23-2019 at 12:19 PM..
|
|
#15
|
||||
|
Quote:
So yeah 1 warrior, 1 cleric and 10 rogues.
__________________
P99 Wiki
No longer active, thank you for the years of fun. No alt account and I do not post on the P99 forums. Told this to Rogean, Nilbog & Menden. | |||
|
#16
|
||||
|
Quote:
| |||
|
#17
|
|||
|
GP 1. Rogue, pally, bard, shm, monk, druid. Dwarf pally, barb rogue/shm, half elf bard, halfling druid/human monk. Melee group maxamizing melee dmg. All good race to kill evil guards. Druid for DS and movement.
GP 2. SK, cle, ench, mage, necro, wizard. Ogre sk, DE cle/ench/mage/necro/wizard. Maximizing caster group. All evil race to kill good guards. Wizard for movement. This group wants to farm jboots. GP 2 has more pre-kunark dps.. GP 1 will catch up kunark. Both groups can handle any situation. | ||
|
#18
|
|||
|
Yah! There are 14 classes
| ||
|
#19
|
|||
|
Loaded question doesn't mean a complex/difficult question it means a malformed question that includes a false premise that by answering you accept automatically.
| ||
|
|
|