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EQ mechanics
There are a lot of little well know or not so well know facts (for lack of a better term) about EverQuest mechanics.
For example, if my memory serves me correctly summoning mobs will not summon until they hit 97% health. This gives you time to cast some slow casting spells if you are going to summon kite. You can also start running a half second before your casting bar completes. Does anyone know standard spawn times for a particular zones trash mobs, or how long it takes for a certain named mobs to respawn? I would really like to see more information like this and perhaps put together a searchable list. Is there already something like this? | ||
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