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  #1  
Old 01-05-2019, 05:52 PM
nordbear nordbear is offline
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Default Ench solo HS south

Anyone got some tips to share how to best do HS south as an enchanter? I recently turned 60 and did the west boss for the key but I’m struggling getting any process in south. Basically I’d like to set up camp around the cubby and do the named there. Should I try to calm my way or is it better to fight my way through it?

I tried breaking through the drop off a coupe of times but found it very rough with a lvl 50 Necro dotting me when I’m trying to recover my charm break.

Any suggestions, including “git gud” etc, are appreciated!
  #2  
Old 01-05-2019, 06:12 PM
enjchanter enjchanter is offline
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Use gnome form to look thru the walls, lull the few live/undead targets , then use appropriate invis to get past.

If you get a crit resistt behind the painting , start camping immediately and youll have plenty of time to get out before you die

Shifting/cast/bind sight all good tools
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Eberron 60 Erudite Enchanter
Enjamin 60 Erudite Cleric
Yxarus 60 Iksar Warrior Retired
Fauvana 60 Erudite Necromancer
Erjav 60 Human Bard
Enjamini 60 Human Magician
Deepwalter 60 Erudite Paladin
Seliel 60 Human Rogue
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Last edited by enjchanter; 01-05-2019 at 06:20 PM..
  #3  
Old 01-05-2019, 07:22 PM
Para99 Para99 is offline
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What Enjchanter said is the way to do it, using gnome + /tar for lulls. Almost always you will want to lull the few live mobs and IVU, especially if hamal/helot's are part of the undead because they will +MR buff themselves. Most of the time you will have to calm between 0-3 mobs tops.

Bind sight for a couple minutes so you can watch the pathers and make sure one isn't a live mob you haven't lulled. Once you get to the cubby you can check all 5 named spawns in South with proper bind sighting and camera angling, and of course make /pet attack macro's to check.


Alternatively, you can get a double invis if someone is at entrance and as long as a see invis bile golem isn't up none of the other mobs will see through double invis, including pulsating biles. Bile golems are one of the rarer trash mobs in South, much less common than they are in North and West.

Once you plan on venturing out of the cubby in South I suggest doing the cloak of undead eye quest once it only takes 10 minutes or so. If you are running down the hall and IVU starts to fade in between a bunch of HT's you can refresh it without being seen. It's only 2 charges and you may never end up needing it but it's worth carrying imo.

Forgot to say if you don't already know, if a necro mob dots you and you charm the necro it will instantly strip the dot.
Last edited by Para99; 01-05-2019 at 07:28 PM..
  #4  
Old 01-05-2019, 08:06 PM
Para99 Para99 is offline
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One last suggestion:

This is primarily for long term key corpsing once you start using zomm to get into the wings but still want a key to occasionally bring multiple other people in easily or for a really easy CR.

Use deathfist belts/bone chips to get a toon to level 5, I used a halfling rogue for sneak/hide. Some form of invis will be handy. Get the level 5 toon a port to Skyfire and run to OT outpost, you have to be level 5 to zone into OT. Get a bind up against the outpost wall preferably on the ocean side. Put your key(s) on this toon and run into the cliff golem.

Now every week when you need to recorpse your key(s) you log into the level 5, run straight into the cliff golem, log out. It takes about 1 minute total to loot your last corpse and make a new one. You will delevel to 4 but as long as you don't ever zone out of OT you're fine.

It is much less of a hassle than making sure your enchanter is in OT and corpsing yourself + rebuffing every week. It's also a great way to corpse lore items quickly.
  #5  
Old 01-11-2019, 08:27 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Para99 [You must be logged in to view images. Log in or Register.]
One last suggestion:

This is primarily for long term key corpsing once you start using zomm to get into the wings but still want a key to occasionally bring multiple other people in easily or for a really easy CR.

Use deathfist belts/bone chips to get a toon to level 5, I used a halfling rogue for sneak/hide. Some form of invis will be handy. Get the level 5 toon a port to Skyfire and run to OT outpost, you have to be level 5 to zone into OT. Get a bind up against the outpost wall preferably on the ocean side. Put your key(s) on this toon and run into the cliff golem.

Now every week when you need to recorpse your key(s) you log into the level 5, run straight into the cliff golem, log out. It takes about 1 minute total to loot your last corpse and make a new one. You will delevel to 4 but as long as you don't ever zone out of OT you're fine.

It is much less of a hassle than making sure your enchanter is in OT and corpsing yourself + rebuffing every week. It's also a great way to corpse lore items quickly.
Ooh, sneaky. I'd never thought of this.

Then again, you need to get the keys to the chanter when needed. And I often needed to corpse lore items when I had keys on me too so it was happening anyway.
  #6  
Old 01-11-2019, 07:59 PM
Para99 Para99 is offline
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Another trick that's not exclusive to HS and some people probably know but I've never seen mentioned - If you aren't using keys and only need to get 1 other person in with you you can use Boon + Zomm to get them through doors for most races. With the 3 minute recast on Boon it's not practical to do it for several people at once or for someone that can't pull off the trick in 1 or 2 tries for whatever reason.

Most races, from trolls to half elfs, can also double shrink, get wedged in door, camp to cancel shrink, log back in and use Zomm to get in. Sounds like a hassle but much easier than getting summoned through doors. Bard shrink + zomm is even better because you don't have to camp to cancel it.

Not sure about getting naturally small races like gnomes through but I wouldn't be surprised if using the Boon trick in reverse worked for them, that one I've never personally done. A locked door in Befallen is a good place to find out if it works or not.

Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]

When you want a change of pace, try hs east. The back room is harder to get into than south but if you're just killing one PH per cycle, the fight is as safe in east and with less competition. I'm sure I detail getting in and the camp in the video I did of it. It might be part of a DS video.
Second this. A lot of the East loot is generally harder to sell but the camp is as good as it gets in HS once you're in there. Hopefully before the Chardok patch my bug report on GoK will be addressed and you'll be able to mez Undertaker Lord without Rapture once it's patched.


Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Ooh, sneaky. I'd never thought of this.

Then again, you need to get the keys to the chanter when needed. And I often needed to corpse lore items when I had keys on me too so it was happening anyway.
It only takes a minute to drop transfer a key and it's pretty low risk since I don't think most people would steal a key if they came across it in the few seconds it was on the ground. If you want to keep keys for months and only rarely need to use a key for CR's the mule is the way to go imo.

Drop transferring items other than keys is definitely a gamble but I never had any problems with it. Even if you get a random person in OT to do a transfer it would be faster than killing yourself + rebuff + medding.
  #7  
Old 01-08-2019, 09:30 PM
Lysander Lysander is offline
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Quote:
Originally Posted by enjchanter [You must be logged in to view images. Log in or Register.]
If you get a crit resistt behind the painting , start camping immediately and youll have plenty of time to get out before you die
This is very enlightening for me, not because I am going to do this but because once i was minding my own business in HS entrance, when all of the sudden 6 mobs, including the North boss, the Crypt Keeper suddenly teleport into the entrance and decide to harmtouch our cleric, enchanter and me. We some how managed to kill the train and get a free West key, but I always wondered how the hell that train came after us so suddenly, and who was responsible.

I bet someone naughty was doing this trick and was slow to camp. or maybe north is much smaller so the mobs have time to come out a little bit.

Anyways, just sharing a story. If you do this beware if you train and kill someone. Especially in North since that wing is tiny.
Last edited by Lysander; 01-08-2019 at 09:34 PM..
  #8  
Old 01-08-2019, 09:50 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Lysander [You must be logged in to view images. Log in or Register.]
This is very enlightening for me, not because I am going to do this but because once i was minding my own business in HS entrance, when all of the sudden 6 mobs, including the North boss, the Crypt Keeper suddenly teleport into the entrance and decide to harmtouch our cleric, enchanter and me. We some how managed to kill the train and get a free West key, but I always wondered how the hell that train came after us so suddenly, and who was responsible.

I bet someone naughty was doing this trick and was slow to camp. or maybe north is much smaller so the mobs have time to come out a little bit.

Anyways, just sharing a story. If you do this beware if you train and kill someone. Especially in North since that wing is tiny.
Possible. But it's also possible that you got a train because of the teleporters in the backs of the wings. NPCs who are fleeing will take the teleporters (though aggrod-but-not-fleeing and unaggrod NPCs will not), which zaps then to the entrance and causes general chaos.
  #9  
Old 01-06-2019, 11:15 AM
nordbear nordbear is offline
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Cheers! So if I lull from the ent room they will wrap around and take more than 30 sec to get there? That’s very good to know.

Good tip regarding the corpsing on an alt. Do you just ask someone for help to transfer the items at HH?
  #10  
Old 01-06-2019, 01:38 PM
Para99 Para99 is offline
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Mobs on the other side of the painting have to run all the way to the back of the wing and use the portal to get to the entrance the same as players. This applies to any wing not just South.

Just make sure you can see the mob you're lulling either with bind sight or through the wall so if it crit resists you can camp immediately. Give a heads up to anyone camping entrance as well on the slim chance the mobs make it to entrance.

For transferring I usually drop transferred, OT is huge and also has a very long ocean edge. I never had anything stolen but if you want to transfer something you're not comfortable drop transferring then yeah ask a player.

If I had to make another lvl 5 key mule I'd go with a Dark Elf Enchanter because they have invis and can roam freely in the outpost. When I made the halfling rogue I didn't know you had to be level 5 to zone into OT until I tried to zone in and was rejected.
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