#41
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This pathing bug was definitely confirmed as an exploit by the GMs about a year ago. I remember Yeeet getting suspended over it after not being aware of the GMs stance on the exploit.
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#42
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#43
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#44
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this got me curious - is this something particular to an exploit with Fellspine, or is this GM attitude general to crit resist on calm being used for pulls? I did it on my cleric ALL the time. I mean... it is kind of the way the spell is designed? You calm a bunch of mobs, and if you get an early crit resist, you got incoming, but if you don't, you eventually have a bunch of calmed mobs ready for single pulls...
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#45
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to reiterate, it isn't the lull resist that is the issue. it is specifically a pathing exploit. if you do this pull properly, fellspine basically warps through a wall instead of pathing in a normal way. lull is used because it does not require line of sight. you agro him from an open pool of water while he is in a tunnel that is supposed to be dangerous to get to with tons of angry mobs between the 2 spots. | ||||
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#47
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Lots of bad/mad nerds in here!
__________________
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Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | ||
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#48
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General question about using crit resist on lull as a strategy elsewhere in game:
If a mob is surrounded by kos mobs but the mob in question is not aligned with them, is it permitted to run into an adjacent room and cast lull till crit resist and wait for the mob to come single? | ||
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#49
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Sorry not sorry | |||
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#50
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GM time terminator cops are a legit vlassic EQ rare spawn
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