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  #1  
Old 11-17-2021, 03:36 PM
Jimjam Jimjam is offline
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Join Date: Jul 2013
Posts: 11,332
Default /sit on and /sit off

Player should be able to force a sit or stand state using the commands

/sit on (forces a sit without cancelling an existing sit stance)

and

/sit off (which was later complimented by /stand) (forces a stand without cancelling an existing stand stance)

Currently the on and off modifiers don't work and /sit works only as a toggle.
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  #2  
Old 11-18-2021, 10:35 AM
starkind starkind is offline
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Join Date: Apr 2021
Posts: 6,357
Default

Not sure if fixable, seconded however.
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  #3  
Old 11-18-2021, 10:53 AM
Jimjam Jimjam is offline
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Join Date: Jul 2013
Posts: 11,332
Default

In era evidence of these commands existing:

------------------------------
September 28, 2000 7:00 am
------------------------------

***Patch Day***

The following changes have been implemented on the production servers
as part of today's patch:
 

*General Changes*

- NPC corpses level 55 or over will now last 30 minutes before
decaying. This should help those on large multi-group encounters who
need some prep-time before looting items.
- The item "Woe" has been repaired. If you receive the "Item out of
charges" message when your "Woe" attempts to fire its spell, please
contact a GM to trade out the item.
- The spell "Mark of Karn" has been changed. The recast-time has been
reduced significantly and the Hitpoint-return is now scaled inversely
based upon the delay of the weapon. In addition, a hitpoint return will
only take place when the target is hit with a primary melee weapon, or
the primary hand if you are unarmed.
- Some more tradeskill component vendors have been placed within the
world to make certain tradeskills easier to use in your home town.
- "AFK" and "LD" status will now be reported above player's heads.

*Fleeing NPCs*

Last week's patch caused NPCs to flee more than before due to a bug
that was fixed. After evaluating the situation, we decided to reduce
the chance to flee, but not to the extent that it was reduced before.
NPCs were previously much more "brave" than they should have been.

As part of the same change, charmed NPCs also began fleeing when low on
health. We've determined that this is not a good situation for the
players. As such, we have stopped charmed creatures from fleeing per
player request.

*Level 1 Character Purge*

The Level 1 character purge has been completed. All level 1 characters
that have not been played within the past 30 days have been deleted.

*New Server Active*

Tholuxe Paells, a new server open to new characters only, is now active
and ready for play. Enjoy! As a reminder, /movelog registration will
take place on Mithaniel Marr and Tunare Friday evening from 6PM to
Midnight (PDT: GMT-7).
Registered characters will be moved to a second new server, Drinal,
early next week.

***User Interface Changes***

Many UI enhancements were made in today's patch:

*Moving and Resizing Windows*

The data windows in the full screen "HUD" mode may now be moved by
clicking in the upper left-hand corner, moving them to where you want,
then clicking again. The "spell effect" and "chat" windows can be
resized by clicking on the lower right-hand corner, dragging to the
appropriate size, and then clicking again. Coordinates for window
locations in each resolution are stored in the EQCLIENT.INI file.

*Bugs with Several Commands Fixed*

We fixed a problem with /book, /sit, and /doability that allowed them
to be executed at inappropriate times, such as while charmed or feared.
They should now only function when the native button would have
functioned if pressed.

*Miscellaneous Additions*

Added the following /-commands:

- /camp: Causes your character to camp out. You must be sitting to use
/camp.
- /disband: Will disband you from your current group, or turn down an
invitation to join another group.
- /invite: Will invite the target into a group, or accept an invitation
if one is pending.
- /attack: Will toggle the state of "Auto-attack". You may also add a
parameter of "on" or "off" to explicitly set the state.

In addition:

- CTRL-1 through CTRL-8 will cast the spell in the specified spell-
slot.
- ":" (colon: Short for /emote) and "'" (apostrophe: Short for /say)
will now bring up the chat line in the same fashion as the /-key and
ENTER.
- The "R" key (by default) takes you into reply-mode as always,
bringing up a reply to the last person sending you a /tell. However,
you can now TAB and SHIFT-TAB to cycle through the last 10 people that
have sent you /tells.

*Pauses in Socials*

You may now enter pauses in social batches with the /pause command.
/pause takes an argument from 1 to 600, with the value being equal to
the number of tenths of seconds (i.e. /pause 100 will yield a 10 second
pause).

For example, a social consisting of:
/sit off /cast 1 /pause 100 /sit on

...would cause you to stand up, cast the spell in slot 1, wait 10
seconds after you've STARTED casting the spell, and sit down.

Furthermore, you can also use the /pause command on the same line as
another social by separating the commands with a comma. Even though the
pause command is specified first, it is executed AFTER the command on
the same line.

For example:
/sit off /pause 100,/cast 1 /sit on

...would have the same effect as the example above. It is important to
note that the comma can only be used to separate a /pause command from
another, and MUST be specified first on the line.
 


*Emote Codes*

The @ symbol has been replaced with a series of %-codes that expand
into various pieces of information, and now works in ALL chat channels
(emote, say, shout, ooc, auction, group, guild).

The new %-codes are:
%T - Returns the current target.
%S - Returns the subjective gender-specific pronoun for the target (He, She, It).
%O - Returns the objective gender-specific pronoun for the target (Him, Her, It).
%P - Returns the posessive gender-specific pronoun for the target (His, Her, Its).
%R - Returns the race of the target (only works on Player characters).

For example, if you have a target of "a gnoll", the following emote:
/point say points at %T indicating that he is ready to kill %O.

...Your character will execute the "point" animation with a text output
of "CharacterName points at a gnoll indicating that he is ready to kill
it."

- The EverQuest Team


.................................................. ...................
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