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#91
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https://www.project1999.com/forums/s...2&postcount=61 Quote:
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https://www.project1999.com/forums/s...16&postcount=5 Quote:
It can also make it a bit easier to see the difference in two data sets that don't have a large difference, like the last datasets I posted: https://www.project1999.com/forums/s...8&postcount=68
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Last edited by DeathsSilkyMist; 10-11-2025 at 08:12 PM..
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#92
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I parse a ton and expect DSM’s shaman test will be more my speed. I too need to do some AC testing since I carry multiple shields and outside the HP’s can’t give anyone tangible data if it matters outside my instinct…which means very little. | |||
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#93
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That shaman test will be amazingly useful. If low level ac and high level ac firs the model the. i’d think it would be fair to assume the intermediary levels fit the same model too.
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#94
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I did some preliminary testing, and the results are concerning if my hypothesis is correct.
First, let me show you the order of operations for worn AC adjustment in the EQEMU. They are important to the conclusion: 1. Get Total Worn AC 2. Inflate worn AC. Worn AC = (Worn AC * 4) / 3 3. If you are under level 50, Apply the level * 6 + 25 worn AC clamp 4. Add Shield AC to Softcap 5. If inflated Worn AC > softcap, apply diminishing returns to all worn AC above the softcap. While Haynar didn't specify the order, all of these steps were confirmed in Haynar's post. Here is the parse data. Sets of 400 hits again for faster testing. I used a level 50 mob because a Shaman's max Defense is 200, which would be the same Defense as a level 50 mob. ================================ level 60 Shaman 157 worn AC vs level 50 mob ================================ DV, Count 32, 60 37, 10 43, 17 49, 21 54, 6 60, 15 66, 20 71, 13 77, 20 83, 18 88, 18 94, 16 100, 12 105, 18 111, 19 117, 11 122, 13 128, 12 134, 16 140, 65 Total Damage = 34491 ================================ level 60 Shaman 177 worn AC vs level 50 mob ================================ DV, Count 32, 69 37, 18 43, 20 49, 18 54, 15 60, 16 66, 11 71, 19 77, 8 83, 10 88, 17 94, 12 100, 17 105, 10 111, 24 117, 12 122, 20 128, 12 134, 18 140, 54 Total Damage = 33297 ================================ level 60 Shaman 200 worn AC vs level 50 mob ================================ DV, Count 32, 71 37, 18 43, 9 49, 21 54, 15 60, 18 66, 17 71, 20 77, 24 83, 15 88, 15 94, 19 100, 17 105, 8 111, 7 117, 18 122, 19 128, 16 134, 10 140, 43 Total Damage = 32134 ================================ level 60 Shaman 217 worn AC vs level 50 mob ================================ DV, Count 32, 92 37, 8 43, 21 49, 20 54, 13 60, 19 66, 16 71, 17 77, 16 83, 18 88, 17 94, 15 100, 13 105, 19 111, 19 117, 12 122, 14 128, 16 134, 16 140, 19 Total Damage = 30228 ================================ level 60 Shaman 250 worn AC vs level 50 mob ================================ DV, Count 32, 117 37, 14 43, 14 49, 20 54, 16 60, 9 66, 13 71, 17 77, 12 83, 13 88, 14 94, 12 100, 18 105, 13 111, 10 117, 17 122, 14 128, 16 134, 10 140, 31 Total Damage = 29376 ================================ level 60 Shaman 300 worn AC vs level 50 mob ================================ DV, Count 32, 113 37, 12 43, 16 49, 12 54, 12 60, 17 66, 20 71, 16 77, 9 83, 16 88, 18 94, 17 100, 16 105, 12 111, 19 117, 8 122, 11 128, 21 134, 9 140, 26 Total Damage = 29444 ================================ level 60 Shaman 386 worn AC vs level 50 mob ================================ DV, Count 32, 97 37, 16 43, 9 49, 20 54, 14 60, 20 66, 30 71, 12 77, 9 83, 14 88, 14 94, 18 100, 11 105, 12 111, 20 117, 26 122, 20 128, 11 134, 12 140, 15 Total Damage = 29808 =============================================== level 60 Shaman 411 worn AC (25 AC from shield) vs level 50 mob =============================================== DV, Count 32, 125 37, 15 43, 17 49, 18 54, 20 60, 17 66, 11 71, 14 77, 17 83, 10 88, 21 94, 9 100, 18 105, 9 111, 18 117, 13 122, 7 128, 17 134, 21 140, 3 Total Damage = 27349 The data pattern seems to match the low level data I posted earlier in the thread, but with a different worn AC clamp. It looks like a worn AC clamp gets applied somewhere between 200 worn AC and 250 worn AC. After that worn AC doesn't seem to do anything unless you have a shield on. I've seen posts where people suggest there was a Velious Hardcap of 289 worn AC for some period of time, but I do not know if it was on P99: https://www.project1999.com/forums/s...ad.php?t=48312 Conclusion/TLDR: What may be happening is the 289 worn AC clamp was added to P99, and it is being applied. Due to the (Worn AC * 4) / 3 formula, you reach the 289 worn AC clamp while wearing 217 worn AC. This is because 217 * 4 / 3 = 289, and this worn AC inflation occurs before the worn AC clamp and softcap in the order of operations. I know the EQEMU code doesn't show the 289 worn AC clamp, but that could be P99 specific code. As you can see, I did do a 217 worn AC parse, and it is quite similar to the 386 worn AC parse.
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#95
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The relationship between AC and minimum hits is not immediately clear. While minimum hits generally increase with AC, there is noticeable fluctuation between AC 217 and 411. But this variability may stem from limited data points rather than a lack of underlying effects (i.e., a lack of statistical power).
In contrast, the trend in damage reduction is more straightforward. Eyeballing the data suggests no meaningful difference between AC 217 and 386. However, there is possibly a significant difference between AC 200 and 217, and again between AC 386 and 411 (when a shield is used). | ||
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#96
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Thanks for that DSM! Appreciate you taking the time and it’s something to mull over.
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#97
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Don't quote me on that but I read a lot about AC last year and the 289AC thing was an old system that has been modified a couple of times since. The post you linked dates from 2011 and Haynar changed the system in 2014. In the 2014 post we had additional info about what happens for "low levels" though so that may as well still be current for 50+ characters. I was previously found you'll cap at 200ac wornon a level 45 mob. Capping around 217 for a level 50 makes sense. Also it seems to further confirm that what haynar calls a softcap is basically a hardcap unless you add a shield. I'm still a bit confused he couldn't see why people thought there was a hardcap. Further down in the 2014 thread: Quote:
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#98
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Last edited by Goregasmic; 10-12-2025 at 10:08 AM..
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#99
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1. He didn't want people to know, so he denied it. The devs don't give away all their secrets. 2. Perhaps it was added later. The 2014 post was Velious beta I believe, so the 289 worn ac clamp might not have been active or added at the time. 3. The way Haynar was testing AC might have involved guide tools, cheats, a separate program that runs the code outside the client, etc. Sometimes when testing with those methods, you get incorrect results because the code being run is different from what the players are using. So he may have thought it was correct.
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#100
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