Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-19-2013, 02:05 PM
hopped hopped is offline
Aviak


Join Date: Nov 2013
Posts: 59
Default New guy conflicted on class choice.

So I played EQ way back in the beginning and would love to get back into the game here on project99 but I am having trouble figuring out which class I want to begin with. My main in the past was a shaman, but of course dabbled with other classes as well.

I want to play something that is both able to solo and doesn't have a lot of trouble finding groups. I like the idea of being a hybrid or a melee class but they seem fairly gear dependent. By looking around I have narrowed it down to possibly playing a bard, shaman, enchanter.... or maybe even a wizard for the ability to teleport.

Any advice would be welcome.

Thanks,
hopped
  #2  
Old 11-19-2013, 02:15 PM
falkun falkun is offline
Planar Protector

falkun's Avatar

Join Date: Sep 2010
Location: Ruins of Old Sebilis
Posts: 2,464
Default

The best dungeon soloers are enchanters and shaman and those two classes are also fantastic in groups. The problem is they tend to be boring buff-bots on raids.

Bards are amazing leveling soloers, and fantastic duo partners at virtually all levels. They can be boring, carpal-tunnel inducing classes on raids, or they can be absolutely vital to a raid's success. They are welcome in groups, especially after they receive their first mana regen song at 32.

Those classes really are the best for soloing and grouping, with other classes tilted more towards soloing (necro, wizard, druid) or grouping (monk, warrior, SK, paladin, rog, cleric). However, a sufficiently twinked monk can solo for most of his career (fungi goes a long way).

Good luck and welcome back to Norrath.
  #3  
Old 11-19-2013, 02:17 PM
skorge skorge is offline
Planar Protector

skorge's Avatar

Join Date: Sep 2010
Posts: 1,471
Default

if you want a class to level up so you can do a bit of twinking on your "main" class a mage or necro would be a good choice as both of these classes are not gear dependent at all - as far as the four classes you list:

the shaman would be the most gear dependent (needs a good weapon to start with and regen really helps, no pet until 34), the bard needs little gear to get rolling I believe...the wizard and enchanter would be somewhat gear dependent as well

shaman would be a better choice overall as they can solo great and can get into groups easy, only problem is there are a lot of them on the server but I think you will be okay

keep the other option in mind though, as a mage/necro you can level them up to the 30s pretty fast and farm items for your main class
  #4  
Old 11-19-2013, 02:20 PM
Laugher Laugher is offline
Fire Giant

Laugher's Avatar

Join Date: Jul 2013
Location: Chicagoland
Posts: 831
Send a message via AIM to Laugher
Default

Enchanters a pretty good choice; they are very utilitarian and your cleric will recommend you potentially over dps for groups, but if you so choose or just have a little time to burn you can charm kill and things like that. I guess they could be a money maker too with their clarity.

I would recommend druid (thats usually my goto recommendation) but high end you'd be soloing a lot more than grouping, enchanters are always in demand its just more a matter of wanting to play one [You must be logged in to view images. Log in or Register.]
__________________
Freddi
Farson
  #5  
Old 11-19-2013, 02:29 PM
Yanomamo Yanomamo is offline
Sarnak


Join Date: Dec 2011
Posts: 294
Default

this could help: http://wiki.project1999.com/Loraen%2...election_Guide

and this: http://wiki.project1999.com/Players:...ould_I_pick.3F
  #6  
Old 11-19-2013, 02:32 PM
hopped hopped is offline
Aviak


Join Date: Nov 2013
Posts: 59
Default

I guess a focus on something that is able to farm well with minimal gear would be a good option to start, then later make something that I could twink. Overall I think I would like have a hybrid melee but I don't think I want to punish myself trying to grind it out fresh as a paladin or a ranger. Maybe go mage to be a "good" character for easy travel... although I remember fear kiting being pretty awesome.
  #7  
Old 11-19-2013, 02:43 PM
Crede Crede is offline
Planar Protector


Join Date: Oct 2013
Posts: 1,982
Default

Honestly either of those three classes you listed will work. Although I'd say Enchanter and Shaman over Bard.
  #8  
Old 11-19-2013, 03:30 PM
Elements Elements is offline
Fire Giant

Elements's Avatar

Join Date: Jan 2012
Posts: 501
Default

Quote:
Originally Posted by hopped [You must be logged in to view images. Log in or Register.]
So I played EQ way back in the beginning and would love to get back into the game here on project99 but I am having trouble figuring out which class I want to begin with. My main in the past was a shaman, but of course dabbled with other classes as well.

I want to play something that is both able to solo and doesn't have a lot of trouble finding groups. I like the idea of being a hybrid or a melee class but they seem fairly gear dependent. By looking around I have narrowed it down to possibly playing a bard, shaman, enchanter.... or maybe even a wizard for the ability to teleport.

Any advice would be welcome.

Thanks,
hopped
From your 4 choices:

Solo exp - bard > enchanter > wizard / shaman
Solo cash farm - enchanter > shaman > bard/wizard
Grouping opportunities on the exp highway - enchanter > shaman > bard > wizard

Wizards and shaman are both slow at exp untwinked in the early levels but really pick up in the 29-34 range.

Enchanters can solo the toughest cash camps followed by shamans though the shaman is a bit more slow paced and imo safer for an inexperienced player.

Wizards aren't regularly invited to exp groups outside of chardok aoe. Many groups turn down and avoid hybrids due to their exp penalty so bards have a tougher time than most getting traditional exp groups (with exceptions in some high end zones). Shaman are welcome in groups but they are very common meaning there is competition for the shaman slot. Enchanter are probably the best choice if grouping is your primary goal as they are almost always welcome in exp groups and have many options outside of the traditional tank/healer/dps group.

For your criteria I suggest enchanter.
  #9  
Old 11-19-2013, 03:45 PM
MasterKiljaedon MasterKiljaedon is offline
Aviak


Join Date: Oct 2013
Posts: 63
Default

I do not think you need to create a farming toon to twink a main that you may enjoy. My first toon returning to the game was a paladin and from the money I made in unrest it was more then enough platinum to purchase the gear that easily gets you to 55 or higher.

If you are a paladin you can get a mix of armor of ro/deep water boots and shield of stewart seas (erudite only) for 400-500 pp. Sword of mourning is only 100-200 pp at most as well. Forming groups is beyond easy if you are the tank.
  #10  
Old 11-19-2013, 03:52 PM
hopped hopped is offline
Aviak


Join Date: Nov 2013
Posts: 59
Default

I am going to give the enchanter a go and see what happens, seems like a fun/useful option with a bit of a challenge at times.

as far as grouping, I don't always have the time to group so being able to solo for an hour or so on a camp is going to be a solid option for me.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:50 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.