Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 10-14-2012, 01:14 PM
Nordenwatch Nordenwatch is offline
Planar Protector

Nordenwatch's Avatar

Join Date: May 2011
Posts: 1,427
Default Monk Epic Fist... is it REALLY that good?

I was soloing HS on my monk and I was thinking about the epic fist. So far I had been using fist/SoS til major shielding and then switch to fist/AC for the stunning blow proc, but I switched to ac/sos and it seems to be better DPS.

I know that the epic fist is ridiculously fast, but if you think about the amount of haste percentage that you have you benefit much more from the haste by having slower weps. So by using AC and having 40% haste from the epic and 27 from the RBG, i have 67% haste. This haste on AC (15/25) makes it 16.625 delay if I'm doing my math correctly. So the wep becomes a 15/16.625 with stunning blow. The fist is 9/16 before haste and 9/10.64 after.

So is the whole idea of using fist/SoS flawed? I know tons of monks do it... am I doing something wrong in the calculations?
__________________
Last edited by Nordenwatch; 10-14-2012 at 01:25 PM..
  #2  
Old 10-14-2012, 01:37 PM
Metallikus Metallikus is offline
Banned


Join Date: Feb 2010
Location: NWA
Posts: 357
Default

i roll around with ac / sos unless i don't want to tank then ill go fist / sos.
  #3  
Old 10-14-2012, 02:00 PM
Ele Ele is offline
Planar Protector

Ele's Avatar

Join Date: Jan 2011
Posts: 5,290
Default

You are leaving out the damage bonus which is applied each time a fist hit goes off, and the fists will swing more than 3 times versus 2 swings of AC (16.625/10.64). The more swings also means more double attacks, which means more damage bonus. Fist also equals more melee push.
  #4  
Old 10-14-2012, 10:31 PM
Treats Treats is offline
Fire Giant


Join Date: Feb 2010
Posts: 981
Default

Quote:
Originally Posted by Nordenwatch [You must be logged in to view images. Log in or Register.]
I know that the epic fist is ridiculously fast, but if you think about the amount of haste percentage that you have you benefit much more from the haste by having slower weps.
Adamantite Club - 67% haste = 14.970059880239521 delay

Epic Fist - 67% haste = 9.580838323353294

It does not matter how fast or slow the weapon is.

The delay reduction factor is the same, it does not matter what the delay of the weapon is.

10 delay weapon - 0% haste = 10 delay = 60 swings per minute
10 delay weapon - 100% haste = 5 delay = 120 swings per minute

20 delay weapon - 0% haste = 20 delay = 30 swings per minute
20 delay weapon - 100% haste = 10 delay = 60 swings per minute

Only the ratio of the weapon matters but as has been stated the damage bonus does increase the DPS on slower weapons because it is being applied more often.
  #5  
Old 10-14-2012, 10:40 PM
Orruar Orruar is offline
Planar Protector


Join Date: Apr 2010
Posts: 1,563
Default

Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
You are leaving out the damage bonus which is applied each time a fist hit goes off, and the fists will swing more than 3 times versus 2 swings of AC (16.625/10.64). The more swings also means more double attacks, which means more damage bonus. Fist also equals more melee push.
Except that damage bonus also scales with weapon delay, does it not? Double attack has nothing to do with anything. Yes, you swing more times with a lower delay weapon, but double attack does not increase this ratio at all. Do all weapon types push the same? I seem to recall blunt weapons pushing more than others, but this may have been an urban legend.
  #6  
Old 10-14-2012, 11:51 PM
Treats Treats is offline
Fire Giant


Join Date: Feb 2010
Posts: 981
Default

More double attack chances will give you more times to apply the damage bonus.

50% chance to double attack - 10 damage bonus:

20 delay weapon = 45 swings per minute = 450 damage

10 delay weapon = 90 swings per minute = 900 damage
  #7  
Old 10-14-2012, 11:59 PM
godbox godbox is offline
Fire Giant

godbox's Avatar

Join Date: Dec 2011
Posts: 712
Default

might have misread your post but i think what your doing wrong is SoS (or AC) mainhand and fist offhand. Pretty sure thats backwards
  #8  
Old 10-15-2012, 01:23 AM
Nordenwatch Nordenwatch is offline
Planar Protector

Nordenwatch's Avatar

Join Date: May 2011
Posts: 1,427
Default

Quote:
Originally Posted by godbox [You must be logged in to view images. Log in or Register.]
might have misread your post but i think what your doing wrong is SoS (or AC) mainhand and fist offhand. Pretty sure thats backwards
That's not what I'm doing at all
__________________
  #9  
Old 10-15-2012, 01:28 AM
Nordenwatch Nordenwatch is offline
Planar Protector

Nordenwatch's Avatar

Join Date: May 2011
Posts: 1,427
Default

Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
Adamantite Club - 67% haste = 14.970059880239521 delay

Epic Fist - 67% haste = 9.580838323353294

It does not matter how fast or slow the weapon is.

The delay reduction factor is the same, it does not matter what the delay of the weapon is.

10 delay weapon - 0% haste = 10 delay = 60 swings per minute
10 delay weapon - 100% haste = 5 delay = 120 swings per minute

20 delay weapon - 0% haste = 20 delay = 30 swings per minute
20 delay weapon - 100% haste = 10 delay = 60 swings per minute

Only the ratio of the weapon matters but as has been stated the damage bonus does increase the DPS on slower weapons because it is being applied more often.
Yeah the delay reduction is the same, but higher delay weps generally have higher damage and a better ratio for being slower. For example: 15/25 (ac) or 17/28 (sos) is a .6 ratio and a .607 ratio respectively, while the epic fist is a .56 ratio. (9/16) And since the delay itself is larger, the reduction of time between swings is larger per haste percentage point. 1% of haste for a 9/16 wep is 0.08 delay off, while for a AC its 0.125 delay off.

While damage bonus is being applied more often, does it offset the difference in damage bonus that exists between a higher delay wep and a lower delay wep? I'm not entirely sure what dmg bonus fists have but I assume its fairly low cause the delay is so low.
__________________
  #10  
Old 10-15-2012, 01:30 AM
Nordenwatch Nordenwatch is offline
Planar Protector

Nordenwatch's Avatar

Join Date: May 2011
Posts: 1,427
Default

Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
You are leaving out the damage bonus which is applied each time a fist hit goes off, and the fists will swing more than 3 times versus 2 swings of AC (16.625/10.64). The more swings also means more double attacks, which means more damage bonus. Fist also equals more melee push.
Does double attack really work like this? I was under the assumption that even if double attack goes off, if the delay of the offhand hasn't been refreshed yet it wont swing with the SoS or AC or whatever you're using in your offhand.
__________________
Last edited by Nordenwatch; 10-15-2012 at 01:37 AM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:10 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.