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  #131  
Old 04-19-2021, 10:44 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by starkind [You must be logged in to view images. Log in or Register.]
all this said, i totally agree, it'd be awesome if ogres favored 2h, dwarves axes, and dark elves like agi and whips or something cool like that, maybe everyone gets the epic, but theres like a .75 weapon thats pretty good for each race thats flavored, maybe give barbarians a spear/sword style, this would be cool [You must be logged in to view images. Log in or Register.]
great idea for custom content - Every race/class combo can hand in their epic to their home town leader / head GM for a replacement that has looks which matches their own lore.

Dark Elf cleric sprinklers look like whips, halfling warrior lightsabres look like spear and round shield, etc.

Elf Karana rangers get to keep their lightning swords, but Tunare ones get theirs replaced with some dollies.
  #132  
Old 04-19-2021, 10:44 AM
starkind starkind is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Make stamina work

And devs not bend to pressure of the whining about it

I've got ur back, Brad bless
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
great idea for custom content - Every race/class combo can hand in their epic to their home town leader / head GM for a replacement that has looks which matches their own lore.

Dark Elf cleric sprinklers look like whips, halfling warrior lightsabres look like spear and round shield, etc.

Elf Karana rangers get to keep their lightning swords, but Tunare ones get theirs replaced with some dollies.


I would need to reroll tunare [You must be logged in to view images. Log in or Register.]
Last edited by starkind; 04-19-2021 at 10:51 AM..
  #133  
Old 04-19-2021, 03:17 PM
DoodyLich666 DoodyLich666 is offline
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How is stamina supposed to work? I always thought it was weird that there are whole lines of spells to regenerate it, and that they seem pretty insignificant on p99. Would all melee attacks drain it? What would happen if you ran out during a battle? Please, enlighten those of us new the quest.
  #134  
Old 04-19-2021, 04:19 PM
Danth Danth is offline
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Originally Posted by DoodyLich666 [You must be logged in to view images. Log in or Register.]
How is stamina supposed to work? I always thought it was weird that there are whole lines of spells to regenerate it, and that they seem pretty insignificant on p99. Would all melee attacks drain it? What would happen if you ran out during a battle? Please, enlighten those of us new the quest.
Going from memory, so I'll be close but could be a little off on a few details. It's been awhile!

Stamina was a fixed-size bar. Melee attacks drained it, modified by the weight of the weapon (heavier weapons drained more). Dual-wielding drained it faster for what should be an obvious reason. Lighter weapons might not drain enough to exceed normal stamina regeneration rate, so the yellow bar would stay pegged. I never really had to worry about it on my Paladin unless I was wielding something very heavy like a Wurmslayer or Axe of the Iron Back. Heavy weapons (or, more usually, dual-wielding fast and moderate-weight weapons) would gradually drain the bar until the player needed a "zing" (invigor-type spell) to keep going in a long battle with no time to stop to rest. If stamina ran out and you had less than 100 (statistic) stamina, you couldn't jump, ran and attacked slower, and suffered a large penalty to melee stats. Once you got over 100 stamina you no longer took most of the penalties for running out and simply couldn't jump. Swimming also drained stamina and eventually you'd run out and sink.

Later on during EQ's history stamina was re-vamped to what amounted to a melee mana bar called endurance. Unlike stamina, the size of the endurance pool would change with level and gear. The Titanium client uses endurance, with its variable-size pool, which is part of why P99's devs have never been able to get the yellow bar (or the invigor-type spells) working properly on P1999.

Danth
  #135  
Old 04-19-2021, 04:34 PM
DoodyLich666 DoodyLich666 is offline
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Thanks! Sounds cool and immersive. Wish it could be implemented!
  #136  
Old 04-19-2021, 04:43 PM
starkind starkind is offline
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It was briefly at kunark launch
  #137  
Old 04-19-2021, 05:26 PM
enjchanter enjchanter is offline
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have you guys ever played a melee before, you do realize that the entire playstyle of melees is just turning on auto attack and then hitting ur 10s cd

like cmon
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  #138  
Old 04-19-2021, 09:10 PM
Raev Raev is offline
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Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
Okay which raid targets
Lure of Ice is 800 damage for 320 mana if memory serves. If each Wizard gets in 10 casts, that's 8000 damage in a minute. A full group is 48K HP which is significantly more than any Kunark raid target, even with VP dragon regeneration or Trakanon lifetaps or whatnot.

IIRC Dragonbanes do 2000 damage for 400 mana. Vulak has 1 million HP or so, and would need 600 casts or so (let's not be cheap with those peridots!) which would mean 240,000 mana. 50 wizards ought to do the trick.

The all wizard guild would cry during the crawl up to Vulak, though.
  #139  
Old 04-20-2021, 12:15 PM
starkind starkind is offline
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Just remember u are never worthless.
  #140  
Old 04-21-2021, 11:01 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Lure of Ice is 800 damage for 320 mana if memory serves. If each Wizard gets in 10 casts, that's 8000 damage in a minute. A full group is 48K HP which is significantly more than any Kunark raid target, even with VP dragon regeneration or Trakanon lifetaps or whatnot.

IIRC Dragonbanes do 2000 damage for 400 mana. Vulak has 1 million HP or so, and would need 600 casts or so (let's not be cheap with those peridots!) which would mean 240,000 mana. 50 wizards ought to do the trick.

The all wizard guild would cry during the crawl up to Vulak, though.
Would be fun to see. Has anything like this ever been tried on Blue? I imagine you'd have the player base there that would be required.

Wouldn't mind seeing 50-60 Wizards all together instagib a Kunark dragon either (they all start casting simultaneously)
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