#131
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Dark Elf cleric sprinklers look like whips, halfling warrior lightsabres look like spear and round shield, etc. Elf Karana rangers get to keep their lightning swords, but Tunare ones get theirs replaced with some dollies. | |||
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#132
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Quote:
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I would need to reroll tunare [You must be logged in to view images. Log in or Register.] | ||||
Last edited by starkind; 04-19-2021 at 10:51 AM..
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#133
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How is stamina supposed to work? I always thought it was weird that there are whole lines of spells to regenerate it, and that they seem pretty insignificant on p99. Would all melee attacks drain it? What would happen if you ran out during a battle? Please, enlighten those of us new the quest.
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#134
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Stamina was a fixed-size bar. Melee attacks drained it, modified by the weight of the weapon (heavier weapons drained more). Dual-wielding drained it faster for what should be an obvious reason. Lighter weapons might not drain enough to exceed normal stamina regeneration rate, so the yellow bar would stay pegged. I never really had to worry about it on my Paladin unless I was wielding something very heavy like a Wurmslayer or Axe of the Iron Back. Heavy weapons (or, more usually, dual-wielding fast and moderate-weight weapons) would gradually drain the bar until the player needed a "zing" (invigor-type spell) to keep going in a long battle with no time to stop to rest. If stamina ran out and you had less than 100 (statistic) stamina, you couldn't jump, ran and attacked slower, and suffered a large penalty to melee stats. Once you got over 100 stamina you no longer took most of the penalties for running out and simply couldn't jump. Swimming also drained stamina and eventually you'd run out and sink. Later on during EQ's history stamina was re-vamped to what amounted to a melee mana bar called endurance. Unlike stamina, the size of the endurance pool would change with level and gear. The Titanium client uses endurance, with its variable-size pool, which is part of why P99's devs have never been able to get the yellow bar (or the invigor-type spells) working properly on P1999. Danth | |||
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#135
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Thanks! Sounds cool and immersive. Wish it could be implemented!
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#136
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It was briefly at kunark launch
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#137
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have you guys ever played a melee before, you do realize that the entire playstyle of melees is just turning on auto attack and then hitting ur 10s cd
like cmon | ||
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#138
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IIRC Dragonbanes do 2000 damage for 400 mana. Vulak has 1 million HP or so, and would need 600 casts or so (let's not be cheap with those peridots!) which would mean 240,000 mana. 50 wizards ought to do the trick. The all wizard guild would cry during the crawl up to Vulak, though. | |||
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#139
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Just remember u are never worthless.
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#140
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Wouldn't mind seeing 50-60 Wizards all together instagib a Kunark dragon either (they all start casting simultaneously) | |||
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