#21
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Ever played a high level ranger with Wyrmslayer and Lupine Dagger? | |||
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#22
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Your offhand attacks the same way as your main hand, on an independent timer. Except, before the offhand attack goes through, it makes a skill check. If it fails, the offhand goes on cooldown based on its weapon delay (as if it had swung), but the offhand attack does not occur. This is similar to what happens to your main hand if you are out of range with your auto-attack on. | |||
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#23
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The last Scout roll I did for my 60 ranger I used a BFG (20/50) and a Swiftwind (13/21). This was the amount of hits landed (not sure on misses):
67 seconds BFG main hand = 36 hits (73.2% dps) Swiftwind offhand = 51 hits (26.8% dps) I disc'ed so the skill cap for archery should have been the same as 1h. In short, the offhand swings independently of the main. | ||
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#24
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I’m not refuting what Boole said, it actually makes sense. Just added some extra data for the MH/OH swing dynamics and overall dps difference.
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#25
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still unclear on if triple attacks are a thing for 1h, dual wield and/or 2h, but could probably be tested with 60 war and high delay weapons without haste. i think one of the current issues is inputs in logs are per second and if a hasted delay faster than 10 you can have multiple inputs on the same second so it looks like >2 attempts for primary for example. | |||
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#26
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I just did a quick little parse with a 25 delay main hand wepon at 100% haste. (so should be 1.25 secs per round...)
out of 533 main hand rounds... 41% were single attack 54% were double attack 5% appear to have been triple attack. I also saw 64% double attacks with off hand. Hilariously: (54+5) + 64 ... averages out to 61% chance to double attack. which falls in the line with the formula posted above. Additionally. Said formulas predict an 80% chance to swing off hand. And I saw a 77% swing rate. Seems reasonably within confidence interval based on sample size. | ||
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