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  #411  
Old 11-04-2019, 07:55 AM
Baler Baler is offline
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Feedback: Night time looks fantastic and dark! Great work!!
Report: Too many light sources in the same place creates neon white light that washes out terrain art.
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  #412  
Old 11-06-2019, 11:54 AM
Baler Baler is offline
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Night time is not as dark when it's foggy+raining. Not sure if this is intended or if it's even fixable.
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  #413  
Old 11-06-2019, 12:03 PM
Telin Telin is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
Night time is not as dark when it's foggy+raining. Not sure if this is intended or if it's even fixable.
This could only be fixed if we were able to develop a way to apply racial vision brightness and tint to the sky box when the rgb value is below a certain level. Currently we can only use one color shared by all races. If we were to darken the sky to fix night blindness it would look bad for all other races and those with ultra/infravision.
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  #414  
Old 11-07-2019, 12:45 PM
larper99 larper99 is offline
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Was rain in QH always so endless in classic/P1999? I was there for several hours two days ago and it never stopped raining. The rain during the nighttime creates severe eyestrain, at least for me.

I hate the rain in general, but when it rains for dozens of day/night cycles without stopping, that is intolerable. I had to zone out multiple times just to avoid the rain. Neighboring zones had rain sometimes, but not as incessantly as in Qeynos Hills.
  #415  
Old 11-11-2019, 01:54 PM
Jimjam Jimjam is offline
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On the subject of rain, is it possible to add a distance based fade to rain drops?

As it stands, in pitch black you can see rain drops from a pretty far distance, as long as there are no intermediary objects.

The consequences of this is these objects are visible in pitch black as a silhouette; they block the rain drops behind them, so they project a black area void of distant rain, which makes them detectable.

Maybe you can just reduce the clip plain on rain or increase its transparency in the night?
  #416  
Old 11-11-2019, 04:00 PM
Axlrose Axlrose is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Maybe you can just reduce the clip plain on rain or increase its transparency in the night?
For me, the clip plane is set so low (even though I attempted to max it out) that most of the time, all I see is horizons and whatever ball is supposed to be in the sky at that moment in game time. Trees are mere fragments until I nearly stand next to them. Add the broken dynamic lighting and the removal of the stars from the night sky, I have been losing interest in playing with Atari 2600 graphics.
  #417  
Old 11-11-2019, 04:07 PM
Baler Baler is offline
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It's kinda off topic... but I don't honestly believe the weather on p99 is classic.
But it's really an undocumented subject. If a staff members wants to fill us in i'm eager to hear.

I recall zones being affect by weather different back in the day. Oasis comes to mind first.
I recall a topic about this on the p99 forums.

Telin doing great work and not missing the small details.
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Told this to Rogean, Nilbog & Menden.
  #418  
Old 11-11-2019, 04:15 PM
Jimjam Jimjam is offline
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While we are on the subject of weather (at night) lightning doesn't seem to roll as I remembered it.

I have a really distinct memory of visiting my friend's house to watch him play eq (we didn't have twitch back then) and i remember the lightning would keep flashing for a substantial amount of time several times only over a period of perhaps a couple of seconds.

On p1999 we seem to have an instant of illumination and then it's back to pitch black.

I guess this hunch needs further research.
  #419  
Old 11-11-2019, 04:15 PM
Axlrose Axlrose is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
I recall zones being affect by weather different back in the day. Oasis comes to mind first.

Telin doing great work and not missing the small details.
A while back, I mentioned I thought that people used to drink faster in the desert zones of Oasis. The suggestion was researched and found that yes, people drink twice as fast than "cooler" zones. It has not been implemented since in part, it may tie into different foods offering different duration of past time before another item is consumed; which has not been implemented either.
  #420  
Old 11-15-2019, 02:09 AM
Vormotus Vormotus is offline
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Quote:
Originally Posted by Axlrose [You must be logged in to view images. Log in or Register.]
A while back, I mentioned I thought that people used to drink faster in the desert zones of Oasis. The suggestion was researched and found that yes, people drink twice as fast than "cooler" zones. It has not been implemented since in part, it may tie into different foods offering different duration of past time before another item is consumed; which has not been implemented either.
Talking of this, food types are implemented already? I leveled my gnome rogue from 1 to 20 in 2 weeks on a couple of muffins ... is that normal?

Someone told me gnomes being smaller eat less ... so this piqued my curiosity
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