#11
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No don't use stuns. You don't have the mana to efficiently add them in at low levels. Charm breaks should simply be invis into an immediate nuke to conserve the most mana. That's why you start the fight with rune, because you will eat 1-2 rounds when you break charm.
On early charm breaks immediately recast charm as it is fast casting and the most mana efficient method of recharming. When you're higher level and have longer casting charms spells this will change though. Quote:
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Last edited by Widan; 11-10-2019 at 10:22 PM..
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#12
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My suggestion: consider duoing. Many other classes can help control the situation and help reduce your mana usage. Plus, it frees both of you from the pet-eats-some-exp problem. Things other classes can do for you: snare both mobs, malo before charm, tank a little bit sometimes, send a summoned pet, heal you, chain pull, and more. Generally speaking, when compared to soloing, duoing should increase the options for what you can accomplish, while also decreasing the risk. And it's not hard to find one other person of an appropriate class! When you try some of this stuff, like using the Color stun(s), getting a spyglass, trying duos...let us know how it goes!
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#13
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Distance, distance, distance. Spyglass helps with going from invis to root/nuke immediately. Without, you still are fine just move back after you invis to buy the extra time to recover for your nuke/root. I'd say spyglass is pretty mandatory. It's annoying, but pretty mandatory. THey're under 100pp that I've seen on green lately. In my videos you can see me keeping root on my top slot usually iirc, because a spyglass lets you recast a root instantly after a resist. You can use bandage and troll for regen as needed, but you really won't need that much if you do the stuff above. Especially keeping your distance. For real, not being in melee range is the best way to stay safe while leveling up. And it's pretty damn easy to do almost all the time, even in dungeons. Being too close to your pet and enemy are the #1 reason in my experienced opinion why enchanters think "charming is dangerous to use for solo leveling." You may see level 50+ enchanters able to stand in close quarters with their quarry as they exp, but that's because they have a lot more mana and better runes and multiple stuns to more effectively handle charm breaks, and even then I still don't think it's a good idea to be close to anything you're charming unless the dungeon forces it or you're dealing with level 51+ mobs. Doing this instead of using distance to protect you (and runes as a safety measure) is like purposely using a larger nuke than you need to finish off a mob - you're using more mana than you need to, which obviously slows down your exp. Use downgraded nukes to finish off a mob without using extra mana. Meditating is 1 mana per 12 skill, plus the base 2 for being seated. I assume you're only ever charming or otherwise casting on stuff that you've already tashed (though mezzing stuff you haven't tashed yet is fine - with charisma you won't basically ever get resists on blue mobs anyways, I'd do this to split a two-spawn sometimes by mezzing one, tashing the other, charming the tashed one, tashing the first and rooting as pet engages, all possible without getting meleed by using max casting range and telescope). Downtime is higher than blue guides/videos/memories because there's no breeze or clarity (or wandering mind, ToT, and C2), less charisma gear readily available, etc. Otherwise it sounds like you're ok, fighting against low blues and up in the 20s you should start to notice charm functioning better when you're dealing with them compared to trying to use it in the teens. Etc. Unfortunately I don't have Noman leveling videos starting at the very beginning, but I do have them starting around 30, and if you check those out you can see me using these things to solo effectively with little/no twinking. IIRC Noman started charm solo at 15 or 16 in Kerra Isle basically untwinked and these strats were already working pretty dang well at that point. https://www.project1999.com/forums/s...d.php?t=245100 | |||
Last edited by Tecmos Deception; 11-10-2019 at 10:49 PM..
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#14
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Takeaways from this thread -
I'm going to try all this and see if charm soloing gets a bit quicker and more reliable. After the spyglass, what's a good clicky available on Green? The stein/shovel/broom/torch with reclaim energy? | ||||
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#15
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Soon, Temple of Solusek Ro will be added and that will grant you the Rod of Insidious Glamour quest. Another one to consider is Star of Eyes. Both of these require a target, however (can't cast it if your target bar is clear - but it will work if you target yourself or a corpse or anything - totally possible to work around this). I can't think of any more classic ones until...Amulet of Necropotence. But, shall we say, that costs more than a 50p spyglass.
For wizards, the flux staff and acumen mask are a nice pair. We'll have to wait until Kunark for the Shrunken Goblin Skull Earring and the Bracer of the Hidden.
__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#16
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I mained an enchanter on blue -- just group until 40 plus or they put in clarity. I found it too inefficient.
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#17
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as Heads up before you break said charm with invis. Tell your pet to /pet guard here.
Then run away max distance.. invis.. cast roll/mez and win[You must be logged in to view images. Log in or Register.]
__________________
Mama Vinelsier Lepermesiah Server 1st 60 Grave Lord(And only The Grave Lord)//Resilak 50 Monk//Tenchi Masaki 50 Wizard//Jaskieer 48 Bard// Heeheehee Teeheehee 57 Mage// Belll Cranel 50 Monkdrackgon 54 rogue, Cuddlezzz 60 shaman
RIP<Gathered Might> | ||
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#19
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#20
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