#41
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Ouch, yeah, think I'll need a few more levels before I try messing with that! Probably would end badly, especially since the stupid FV guards don't attack pirates. I learned that lesson when I used the wrong map from after they had moved spell vendors going to get breeze and got agro from one.
Once I hit 34 I will head out there and play around for sure, seems like a mostly unpopulated zone with a ton of mobs around. Have you tried killing the drachnids as well? | ||
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#43
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I never even thought about that, I was just wondering if they were easy to kill! Enchanter duo, one with a drachnid for snare and one with a pirate for BS.
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#44
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Quote:
1) Don't cast snare very often at all. 2) Are often SOW'd. 3) Have a damage shield which, if you're trying to use a consistant pet is going to cause you to have to mem blur heal quite often. 4) Will more often then not at least get 1 DoT off on you. The only Drachnids are also near the DL zoneline which is far away from where the pirates mainly roam. I always called the section where Tracker Azael kneels beside a lone rock my camp (follow the coast along the sheer rock cliff). There is a hill with rocks on the top nearby where there is NEVER a shortage of mobs. Other tips: 1a) Don't cast illusions that FV factioned NPC's will agro against. Nothing sucks more than getting a Pilgrim or Drixie add and having to pull away/mem blur. B) If you're bound in FV at the bank (which I suspect mny people are) you will eventually gate to save yourself time. Bad idea with Air ele illusion on. 2) Don't fight Goblin Shamans - not worth it. | |||
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