#11
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KC does suck...
...the exception being low pop times when you can pull all of LCY / warlord / hands / jail with 1 good group. | ||
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#12
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I just genuinely find this zone boring to fight in and the scenary is meh.
Also as stated above it can be a wild west for FTE so your puller has to go into Super Sayin Puller Mode and start chain pulling like hes never pulled before | ||
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#13
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high hopes for kc is the wrong idea. high hopes for goofing off in kc is the best option.
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#14
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Quote:
https://www.youtube.com/watch?v=hhtUo5r2Aec take your pick bud
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#15
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KC is fine, the amount of people clogging it at primetime sucks, and if you stay there XP'ing past dinging level 54 then you suck.
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#16
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Quote:
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#17
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Sure, I'm talking about LFG pick up group play in this regard.
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#18
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Back in the day we called it, quite aptly, karnor's clusterfuck.
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#19
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KC would be awesome if my group could have the entire zone to ourselves and all the ass idiots were locked out. There is a reason its the most popular zone in the game - relatively speaking its super safe, its easy to get to, and it has nice monsters/loot.
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#20
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Quote:
The biggest problem I found in KC is high level monks single pulling the level 40 skeleton warlord PHs and staying in camp until each pull dies. Pull a few spectral knights or protectors, bodyguards or hands... Something that actually summons and gives half decent XP! | |||
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