#1
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2H Damage Bonus Formula - Blue
I'm trying to update my sweaty neckbeard worksheet. Over the years I picked up 2 different sets of equations to use to calculate 2H damage bonus. I have 2 different sets that yield slightly different numbers:
Code:
IF weaponspeed < 28 (level - 28)/3 + 1 If weaponspeed > 28 and < 39 (level-25)/2 if weaponspeed > 39 and < 42 (level-25)/2 + 1 if weaponspeed > 43 and < 45 (level-25)/2 + 3 if weaponspeed > 45 (level-25)/2 + (weaponspeed - 31)/3 Code:
(FAST) IF WeaponDelay <= 27 1.) DamangeBonus = One Handed DamageBonus + 1 * Damage Bonuses are always rounded down (ie, 7.65 = 7). (MEDIUM) IF WeaponDelay >= 28 AND <= 39 1.) DamageBonus = One Handed DamageBonus + (Level - 27) / 4 (SLOW) IF WeaponDelay >= 40 AND <= 42 1.) DamageBonus = One Handed DamageBonus + ((Level - 27) / 4) + 1 (VERY SLOW) IF WeaponDelay > 42 1.) DamageBonus = One Handed DamageBonus + ((Level - 27) / 4) + (WeaponDelay - 34) / 3 Reference for the second set of formulas is here: https://www.project1999.com/forums/s...ad.php?t=79696 My question is whether or not the current formulas are the first set, the second set, or none of the above. Thanks | ||
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#2
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It depends on the server. Blue has the Chardok 2.0 formula while Green has an older one (not sure if there's more than one formula in between). From experience, I can say the one on green is significantly less generous than the one on Blue.
The easiest way to test this is to get a lvl 30 warrior, give them 2h of varying speeds and attack stuff until you crit. The white damage minus the crit damage is the damage bonus applied. | ||
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