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#31
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![]() They aren’t removing the Lull line. If anything, added crit resist rates would increase the likelihood a paladin would do the lulling since they are most likely to survive.
TBH you can pull most of velks with a bow. Between root and three classes that can mez just set them up and knock them down one at a time. No kidding. If fun is your goal… | ||
#32
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![]() I'm not saying they're removing it, but it seems they're going to make it far more risky when it really shouldn't be.
If you manage to acquire a CHA set as Paladin or Cleric, you deserve a reward. | ||
#33
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![]() For classic+ at least, stats having more value one way or the other would feel like the spirit of the game was being furthered, Verantified after the fact.
That long-held belief that negative CHA improved necromancer's fear spells, finally made a reality. Low/Neg INT making players naturally more resistant to charm, mez, and other mind spells (including clarity, because resisting buffs would be funny despite the frustration); not only would that make certain races superior to others for having a lower stat, but it would give reason to drink and keep a stack of booze on hand. A pipedream but fun to consider. | ||
#34
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![]() Quote:
I still like it though | |||
#35
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![]() Quote:
I suggest charisma mod for 'negative' psychology spell effects should be based on how far from 75 the character's stat is. High charisma still benefit from their force of personality empowering their fear spells, whereas nec/sk/giants would benefit from their monstrous aura (super low charisma) driving their fear spells. so yea, 75 charisma = base power fear. 5 charisma = more powerful fear 145 charisma = more powerful fear. | |||
#36
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![]() I never understood why necros got so many fears. Trepidation is a -25 check which is nice I guess but fear is limited to level 54 (presuming they are not unfearable) spawns it’s not really needed.
They should’ve gotten more quick casting ones or maybe ones with DoT or other debuff components. It would help ensure the pet isn’t out DPS’ing you too. | ||
#37
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![]() Back to the fun hybrid thing though…
Bards are crazy fun but the APM is super high. I enjoyed leveling mine but am not a “bard main”. My brain can’t work like that unfortunately. Ranger in many ways is like a bard with training wheels. Tons of utility without as much clicking. Fill up a bag with arrows and you can kind of chant kite stuff. Once you give up on being “the best” and play one it’s serious fun. Knights are enjoyable, I guess. But they are still lumbering in comparison. If you rank fun by capacity/durability they are great. The pally has far more control but is more boring and less mobile than a SK. I’m glad I have one of each. They are cheap to gear out and look shiny when you get done. Blinking and fiery epics. It’s more flavor than anything else. | ||
#38
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![]() RED99
If you played on a sevrer that was actualy fun (RED99), both these classes would be usefull and fun But for you pve troglodytes the capacity to experience hypothetical situations in your thoughts such as "what would happen if I get pvped" is impossible. so keep yourselves into the containement chamber that is pve servers while us intellectual thinkings thrive with PVP and can have FUN (on RED99) with the pvp classes (Paladin and SHadowKnight) RED99 | ||
#39
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![]() Quote:
Sorry you dont know simple commands. | |||
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