#151
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Well... for better or worse, it's a lot harder for me to find groups now.
But, it is what it is. | ||
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#152
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Quote:
save 25+ teeth, things add up.
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Andreas - lvl 16 Shaman - SOW = FTMFW
Maryjean - lvl 33 Mage | |||
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#153
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#154
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its not just online gamers, its human nature to complain, get used to it. ive got to agree with what was said about off peak times... this server is dreadful if you play at weird server hours, cant box, cant group, cant do shit except grind out pathetic exp and be content because you really have no other options. thankfully i can solo fine so im not too phased. sure i would prefer it be on, but dosent really bother me if its off. still heaps happy with the server, keep up the awesome work devs! | |||
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#155
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I'm content with OOC and Auction being disabled server-wide but I still think a universal alternative should be met. Channels could easily resolve whining so everyone is happy.
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#156
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Quote:
Then again, my vision of what "classic" was dead post 2003-4.
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Last edited by Kainzo; 05-26-2010 at 02:39 PM..
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#157
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I remember having to travel to the zone and then sending out /ooc to find a group (not the other way around). It was just part of the classic.
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#158
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I'm guessing it takes bringing down the server to switch, but wouldn't it be cool if global /ooc /auc turned on/off based upon how many people were logged in?
< 200 = on >= 200 = off Impossible, I know, but still. [You must be logged in to view images. Log in or Register.] | ||
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#159
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I'm glad the EC tunnell is finally populated with players, and I agree that if the purpose of the server's existence is to emulate Classic Everquest, then there should be no means for all players across the game world to communicate en masse inside the game.
Having said that, I could really do without the GMs resizing players at the tunnel entrance. That is as equally un-classic as serverwide chat, and kind of annoying for everyone over 11 years of age. | ||
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#160
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Quote:
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Don't be a Kleat...
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