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  #111  
Old 05-23-2022, 11:22 PM
Reiwa Reiwa is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Oh, you were being serious? Your example is just "winner gets the mob". That is how it works without rotations. I am not sure why the "gatekeeper" mob is relevant, because whoever kills it gets "rotation rights". But if a different guild kills it every week, then you just keep switching "rotation rights", and there is no difference between not having rotations at all. What is the benefit of having "rotation rights" if you are still killing the mob every week?
Because you only have to kill the gatekeeper mob every X time to be on the rotation for other mobs for Y time.

I hope this helps with your pedantry. 👍
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  #112  
Old 05-23-2022, 11:28 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Reiwa [You must be logged in to view images. Log in or Register.]
Because you only have to kill the gatekeeper mob every X time to be on the rotation for other mobs for Y time.

I hope this helps with your pedantry. ��
It's not pedantry, you are just not explaining your idea well[You must be logged in to view images. Log in or Register.] And it isn't a good idea, because what is to stop the top guild from locking the rest of the server out of the rotation? That would do exactly the opposite of what's intended by rotations. You are just incentivizing a single mega-guild who can kill Sont way faster than anyone else, and thus locking the other guilds out of the rotation. Then they get free reign on all the mobs in the game.
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  #113  
Old 05-23-2022, 11:30 PM
Reiwa Reiwa is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
It's not pedantry, you are just not explaining your idea well[You must be logged in to view images. Log in or Register.] And it isn't a good idea, because what is to stop the top guild from locking the rest of the server out of the rotation? That would do exactly the opposite of what's intended by rotations.
You seem to understand it perfectly well but are still complaining. That's pedantry.

Compete for 1 mob, then leave the staff alone and rotate the others. It's not hard to understand.
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  #114  
Old 05-23-2022, 11:33 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Reiwa [You must be logged in to view images. Log in or Register.]
You seem to understand it perfectly well but are still complaining. That's pedantry.

Compete for 1 mob, then leave the staff alone and rotate the others. It's not hard to understand.
It isn't pedantry when I am discussing the primary thrust of your argument. It isn't a minor detail to say your system literally allows a mega guild to control the entire game, which is the opposite goal of the proposition lol.

Why not just compete for all the mobs and leave the staff alone? No rotations. That would be easier, and at least smaller guilds would get a shot at content, instead of being perma-locked out of the rotation.
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  #115  
Old 05-23-2022, 11:36 PM
Reiwa Reiwa is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Why not just compete for all the mobs and leave the staff alone? That would be easier, and at least smaller guilds would get a shot at content, instead of being perma-locked out of the rotation.
Because you can't spell competition without 'petition'.

1 mob is clearly less staff involvement than every mob.

You're bright as a well.
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  #116  
Old 05-23-2022, 11:37 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Reiwa [You must be logged in to view images. Log in or Register.]
Because you can't spell competition without 'petition'.

1 mob is clearly less staff involvement than every mob.

You're bright as a well.
And no staff involvement on any mobs is even better for them[You must be logged in to view images. Log in or Register.] Just ignore all petitions and let people play.
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  #117  
Old 05-23-2022, 11:37 PM
Reiwa Reiwa is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
And no staff involvement on any mobs is even better for them[You must be logged in to view images. Log in or Register.] Just ignore all petitions and let people play.
You digress.
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  #118  
Old 05-23-2022, 11:40 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Reiwa [You must be logged in to view images. Log in or Register.]
You digress.
Lol you are the one digressing here by bringing up petitions in the first place. I am simply pointing out the major flaw in your argument that a "gatekeeper" mob would reduce petitions. It honestly wouldn't, because people would be pissed that they can't get into the rotation because the "gatekeeper" mob spawns once a week, it's FFA, and the biggest guild on the server is going to perma-lock it to keep people out of the rotation.
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  #119  
Old 05-23-2022, 11:42 PM
Reiwa Reiwa is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Lol you are the one digressing here by bringing up petitions in the first place. I am simply pointing out the major flaw in your argument that a "gatekeeper" mob would reduce petitions. It honestly wouldn't, because people would be pissed that they can't get into the rotation because the "gatekeeper" mob spawns once a week, is FFA, and the biggest guild on the server is going to perma-lock it to keep people out of the rotation.
My topic is rotations and competition.

Your topic is introducing irrelevant garbage because you think it makes you good at arguing.

We are not the same.
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  #120  
Old 05-23-2022, 11:44 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Reiwa [You must be logged in to view images. Log in or Register.]
My topic is rotations and competition.

Your topic is introducing irrelevant garbage because you think it makes you good at arguing.

We are not the same.
So having one mega-guild monopolize the rotation is in keeping with the intent of rotations? Just admit your idea is flawed.
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