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  #121  
Old 05-23-2022, 11:49 PM
Reiwa Reiwa is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
So having one mega-guild monopolize the rotation is in keeping with the intent of rotations? Just admit your idea is flawed.
Win the mob and get on the rotation for awhile.

Win it again to maintain your spot on the rotation for awhile.

Competition.
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  #122  
Old 05-23-2022, 11:50 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Win the mob and get on the rotation for awhile.

Win it again to maintain your spot on the rotation.

Competition.
So if Guild A wins week 1, week 2, week 3, week 4, etc., who is on the rotation besides Guild A?
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  #123  
Old 05-23-2022, 11:57 PM
Reiwa Reiwa is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
So if Guild A wins week 1, week 2, week 3, week 4, etc., who is on the rotation besides Guild A?
Noone because they didn't win the competition within Y time?

Guild A is bound to lose sometimes.

Maybe busy eating turkey or BBQ.
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  #124  
Old 05-24-2022, 12:01 AM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by Reiwa [You must be logged in to view images. Log in or Register.]
Noone because they didn't win the competition within Y time?

Guild A is bound to lose sometimes.

Maybe busy eating turkey or BBQ.
Honestly, if the top two guilds on each server can't complete the competition in the correct time, then no one is getting raid mobs and the server dies.

Considering both servers only have two top guilds, your system would basically lock the top two guilds in a rotation, which is again basically no different from having two big guilds competing lol.

You don't seem to understand how raiding works on P99.
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  #125  
Old 05-24-2022, 12:06 AM
Reiwa Reiwa is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Considering both servers only have two top guilds, your system would basically lock the top two guilds in a rotation, which is again basically no different from having two big guilds competing lol.
1 night of sweaty nerd petitions vs however many nights of worthy velious targets petitions there are.

Sure sounds different.
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  #126  
Old 05-24-2022, 12:07 AM
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1 night of sweaty nerd petitions vs however many nights of worthy velious targets there are. Sure sounds different.
Again, you are avoiding my point. I don't understand how you think you can create a timed challenge that is difficult enough for the top guild on the server to fail, but somehow smaller guilds are going to get into the rotation? It makes zero sense. You are completely defeating the purpose of a rotation.
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  #127  
Old 05-24-2022, 12:13 AM
Reiwa Reiwa is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Again, you are avoiding my point. I don't understand how you think you can create a timed challenge that is difficult enough for the top guild on the server to fail, but somehow smaller guilds are going to get into the rotation? It makes zero sense. You are completely defeating the purpose of a rotation.
Your point that I'm avoiding(?) is that the top guilds are too bitchmade to defeat Sontalak regularly?

It's a computer game, git gud. 🐲
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  #128  
Old 05-24-2022, 12:15 AM
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Originally Posted by Reiwa [You must be logged in to view images. Log in or Register.]
Your point that I'm avoiding(?) is that the top guilds are too bitchmade to defeat Sontalak regularly?

It's a computer game, git gud. 🐲
The point is that if you add a timed component to Sontalak that is strict enough for the top guilds to fail, then smaller guilds will never get into the rotation. For most guilds on the server killing Sontalak is already an extremely difficult challenge.

You would just end up locking the rotation into the top guild or the top two guilds, depending on the difficulty of the challenge. The point of rotations is to avoid the server's raid content being controlled by one or two guilds.

It's just a bad idea, and you need to git gud and thinking[You must be logged in to view images. Log in or Register.]
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  #129  
Old 05-24-2022, 12:20 AM
Reiwa Reiwa is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
The point is that if you add a timed component to Sontalak that is strict enough for the top guilds to fail, then smaller guilds will never get into the rotation. For most guilds on the server killing Sontalak is already an extremely difficult challenge.

You would just end up locking the rotation into the top guild or the top two guilds, depending on the difficulty of the challenge. The point of rotations is to avoid the server's raid content being controlled by one or two guilds.

It's just a bad idea, and you need to git gud and thinking[You must be logged in to view images. Log in or Register.]
Weeks/months is not a strict timer and I won't let you pretend it is. 😉
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  #130  
Old 05-24-2022, 12:24 AM
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Originally Posted by Reiwa [You must be logged in to view images. Log in or Register.]
Weeks/months is not a strict timer and I won't let you pretend it is. 😉
Oh you were referring to that. You're weeks/months timer is irrelevant because the top two guilds are going to be monopolizing Sontalak every week to stay in rotation. I am not sure why you think the top guild on the server is just going to take a month off trying to kill Sontalak lol. And if you think a bunch of small guilds are going to kill Sontalak 4 weeks in a row out from under the top guild, again you do not understand how P99 raiding works.
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