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#11
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![]() If you click on the link ("old archive here") in the wiki, it will take you to a snapshot of the original site where it explains all the numbers and even allows you to see what exp is required for each class/race combination.
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#12
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It makes sense to me now, that has the added option of seeing the old multipliers, but it also shows that in fact 54 is easier than 55, but 54 is a big jump then they are all equal to 59 where the jump repeats before a drop. Appreciate it! | |||
#13
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55 is longer than 54. 54 feels worse because 50-53 are relatively easy but 54 feels like hitting a wall. 54 is a hell level and 55 feels slightly worse but by the time you're 55 you got used to 54 sucking so bad. It is a bit more of a linear progression until you hit 59. Then you hit a comically stupid wall, not sure why they thought those hell levels were a good idea it just makes the leveling process feel worse than it should. | |||
#14
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On the upside there's always that sense of achievement hitting 60, it's a huge mountain and shouldn't feel like you walked in casually (imo). | |||
#15
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... but then again classic is gonna classic but when you're 39 years old and you just killed 7272782 pyre golems to get to 55 and you know you'll need 6266628883883 to get to 56, I kinda think less of myself for going through that ridiculous ordeal knowingly. | |||
#16
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![]() 59-60 doesn't feel so bad if you're grouped with friends and enjoying it. Versus suffering at LCY forever in a pick up group.
What makes it better for us versus classic is at least you can see progress every 1% over squinting at the bar like... "did it move? I think it moved" | ||
#17
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![]() Would love if they smoothed the EXP requirements out across levels since I think in the past the EQ devs stated it was more of a glitch than anything else and hell levels were never intended. Which was why back in the day the devs smoothed out the requirements across a level range
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#18
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1. Applied to the cumulative increase of exp required for each level after lv1 (e.g. lv2-29 cumulatively increase by 6000exp, lv31-34 cumulatively increase by 6600) 2. Applied on the TOTAL exp earned as an additional exp requirement for "Hell" levels (over and above the normal cumulative progression outlined in #1) example - lv29 to 30 requires 2,437,000 exp. Lv30 goes up by the expected by 174,000 PLUS another 2,700,000 (10% on the total exp req for lv30) for an increase of 2,874,000 from the prior level. 2874000+2437000=5311000, which is the required exp to get to 31 there's some circular logic going on with the hell lv math, and i honestly dont want to deep dive it, but TLDR is that it just tells you how much the gaps between levels widen in terms of additional exp (with extreme application for Hell levels) | |||
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