Quote:
Originally Posted by DMN
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I'd probably ignore that guide and just go strength instead of stamina on green. The extra strength will be far more useful through most of green's lifespan than stamina. Sta is like endgame minmaxing stuff. 99.9% you will never make it to a point where that 15 stam was relevant. But that str will allow you to maintain aggro a bit better, solo a bit better, and carry some more loot. And when you already lug plate armor around extra carry weight is a big boon.
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What are the situations in those 0.01% cases like? I'm planning on going at P99 green as hard core as I can, meaning I'll be playing a minimum of 5h a day and 5 days a week for the next 6 months atleast. I have played WoW before and am currently playing Classic so I do have some end game raid experience from that game playing hybrid classes like Paladins and Druids, if that is worth anything coming to EQ1. As I'm unfortunately too young to have experienced EQ1 in its prime when it was in retail and since blue is already a whopping 10 years old, I consider P99 green as my best chance of experienceing the aforementioned to the maximum in it's most authentic form currently available, and that means I have set as my personal goal to try to progress as far as I am able in the end game content. Given that, I hope going your suggested +15 strength instead of stamina won't make me completely useless in those 0.01% scenarios, will it? While I do appreciate being able to solo much better, I still want to be useful all the way to the end, or atleast to not be a dead weight holding the raid group down. I absolutely love hybrid classes like Paladins and Druids etc. in RPGs in general and I don't mind conforming even to some really specific niche roles if that is where I'm most useful for a raid as a Paladin. I do enjoy tanking the most though, healing and utility coming in a close second, and dps as the last, but I don't specifically mind any of those roles - quite the contrary.