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  #71  
Old 12-12-2019, 01:14 PM
Snaggles Snaggles is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I just wish over aggroing casters would learn to run the mob to the warrior and cast their root then back up instead of headless chickening making taunt impossible for the next 3 mins.

You've had 20 years to learn to run the aggro back to the tank then root it.
Or just cast in melee range or close to it. Nothing wrong with a group huddled around the camp fire so long as the npc isn't throwing nasty AoE's or something.

Casters often make life more difficult than it has to be. The best edge case for max range is a chanter using a charmed pet (hopefully snared).
  #72  
Old 12-15-2019, 10:02 AM
Troxx Troxx is offline
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Warriors will always be able to hold aggro as well as they ever could have. Green/teal has some limited weapon choices (classic). Kunark will see a few more for non-raiders and a lot for raiders. Velious will open the flood gates. If anything, high end warriors on green/teal will hold BETTER aggro because of the widely known abuse potential of aggro clickies.

Warriors are a mixed bag. They do take the least damage, but you have to compensate. The flip side compared to knights is they actually do decent damage (have always and will always), so inviting a warrior to your group is still akin to inviting another dps.
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  #73  
Old 12-15-2019, 10:58 PM
Polycaster Polycaster is offline
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Without using clickies, no they don't. Don't pretend they do, just stop. A caster having to root every mob in the hopes that the warr gets agro before it breaks isn't "holding agro" either.
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  #74  
Old 12-17-2019, 12:54 AM
Bardp1999 Bardp1999 is offline
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As a Shaman on Green I can confirm that even Pallys and SKs have a mild amount of trouble keeping agro from Slows, warriors stand no chance. Root is the key here as previously mentioned. Warriors take damage great and thats all that really matters at this point in the time line.

plus they dont suffer the 80% XP penalty or whatever TF it is from large race and hybrid - warriors win every time in the XP department
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  #75  
Old 12-17-2019, 01:41 AM
Synthlol Synthlol is offline
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Quote:
Originally Posted by Polycaster [You must be logged in to view images. Log in or Register.]
A caster having to root every mob in the hopes that the warr gets agro before it breaks isn't "holding agro" either.
Do you want to know how I can tell you weren't around for this era on Blue?
  #76  
Old 12-17-2019, 06:53 AM
Hoppkins_Wytchfinder Hoppkins_Wytchfinder is offline
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Quote:
Originally Posted by Polycaster [You must be logged in to view images. Log in or Register.]
Without using clickies, no they don't. Don't pretend they do, just stop. A caster having to root every mob in the hopes that the warr gets agro before it breaks isn't "holding agro" either.
No but he is still doing the job of absorbing damage better than anyone else.

Better dmg absorption = Less healing needed = Less mana spent.

I'm pretty sure 3-4 casts of root per mob is more mana efficient than the heals on a lesser tank.
  #77  
Old 12-17-2019, 09:12 AM
Nirgon Nirgon is offline
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Thulian claw and pgt - won't cost much

Tell your group not to be retarded

They will have trash weps too so don't worry too much
  #78  
Old 12-23-2019, 12:25 PM
Polycaster Polycaster is offline
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Originally Posted by Hoppkins_Wytchfinder [You must be logged in to view images. Log in or Register.]
No but he is still doing the job of absorbing damage better than anyone else.

Better dmg absorption = Less healing needed = Less mana spent.

I'm pretty sure 3-4 casts of root per mob is more mana efficient than the heals on a lesser tank.
Until root breaks. Or casters have something else urgent to do. Hybrid tanks do not mitigate that much less than warriors.


Quote:
Originally Posted by Synthlol [You must be logged in to view images. Log in or Register.]
Do you want to know how I can tell you weren't around for this era on Blue?
I have no idea what you are babbling about. I was a shaman main/ warrior alt in this era on live, and an ench main/ SK alt in this era on blue. Warriors held agro fine in live, but they sucked balls on blue until late Kunark.
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Last edited by Polycaster; 12-23-2019 at 12:27 PM..
  #79  
Old 12-27-2019, 10:36 AM
Troxx Troxx is offline
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Warriors can hold threat as well as they ever could on live for the timeline. Root allows for temporary aggro control as long as it holds but a good warrior will be trying to land a taunt to hop to the top.

Warrior threat was always a struggle until Luclin when those sweet ssra weapons with 150% proc rates were in the equation. Even then it wasn’t until weapon affinity and augment procs when warriors became aggro monsters.

In the classic era (to include velious) warrior threat was equal parts warrior gear/skill AND the other players taking precautions. Melee would dial back at the start of the fight or frankly wait a spot before engaging. Casters knew not to drop early nukes. Shamans slowed early with the expectation they would be tanking for a bit and on hard hitting content or higher level stuff prone to resist would likewise wait to cast.

We’re spoiled on blue from the use/abuse of on demand aggro clicks.
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  #80  
Old 02-12-2020, 08:15 PM
Zephire Zephire is offline
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Quote:
Originally Posted by Chardy [You must be logged in to view images. Log in or Register.]
Other classes will have to learn to let the warrior establish agro with a head start before they start attacking/nuking.
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