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  #11  
Old 07-08-2014, 09:02 AM
Mac Drettj Mac Drettj is offline
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I PLAY ONCE A WEEK
  #12  
Old 07-08-2014, 09:29 AM
Terpuntine Terpuntine is offline
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Quote:
Originally Posted by R Flair [You must be logged in to view images. Log in or Register.]
Need translocaters too, they would definitely quadruple the pop
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  #13  
Old 07-08-2014, 09:35 AM
Gaffin 7.0 Gaffin 7.0 is offline
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  #14  
Old 07-08-2014, 09:38 AM
Bidin Bidin is offline
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I think adding the bazaar would be fun for everyone, lets do that too.
  #15  
Old 07-08-2014, 09:49 AM
heartbrand heartbrand is offline
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I agree on bazaar
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  #16  
Old 07-08-2014, 09:57 AM
Kergan Kergan is offline
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+1 on bazaar, need to sell a lot of things.

No need for variance with simulated repops. Variance would actually hurt the population quite a bit, any place it's been implemented people have hated it.
  #17  
Old 07-08-2014, 11:26 AM
Bazia Bazia is offline
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Variance would be nice for the off chance a mob could pop at a time where people with normal employment hours could participate.
Last edited by Bazia; 07-08-2014 at 11:31 AM..
  #18  
Old 07-08-2014, 11:29 AM
Jib Jib is offline
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Quote:
Originally Posted by Bazia [You must be logged in to view images. Log in or Register.]
Variance would be nice for the off chance a mob could pop at a time people when people with normal employment hours could participate.
yeah even besides that fact, would be cool to be just raiding fear casually and all the sudden ct pops!

shit would feel so classic
  #19  
Old 07-08-2014, 11:52 AM
Kergan Kergan is offline
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Variance not classic.

Also, that's just a real good way to get your Fear clear wiped.
  #20  
Old 07-08-2014, 11:55 AM
no chewie dont no chewie dont is offline
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Not sure what red's average player needs more: variance or employment
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