#31
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Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | |||
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#32
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I would love to see an xp bonus for players level 1-10, if not all the way to 30. Perhaps 50% from 1-10, then a 25% bonus from 11-30. | |||
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#33
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||||
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#34
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I love the suggestions Searyx, especially the increase the xp modifier for 1-25 and then redistribute it over the next 25 levels, but that might by difficult to code in (the latter part at least). I do agree that 1-20 is just completely too brutal and any new player or player who hasn't played eq in a while would immediately be turned off and go back to whatever else they were playing. I would have definitely quit had I not had a good guild to level up with early on for sure. I can't imagine how brutal it is without a guild. A lot of my lower lvl friends are begging me to power level them because they have been LFG for 4 hours with no luck, and very few if any new players will not have a guild or a lot of friends to play with.
When they had the 50% bonus xp modifier turned on at launch, i honestly thought that was the perfect exp rate. It was not too fast at all by any means, yet I didn't want to stab myself in the eyes after watching my xp bar after every kill.
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#35
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Honestly the exp rate makes me want to kill myself. I swear I'm starting to feel depressed by the amount of time I've invested into this shit and I'm only lvl 42 - it's crazyness and will most likely be my last classic exp rate server.
I can completely understand why people wouldn't come anywhere near this, and it's crazy that I am not even in the hardcore playtime crowd like some people are. 16-20 hours a day and shit. | ||
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#36
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The XP rate is pretty bad yes........ but if you completely switch it now - it's a slap in the face to everyone thats been putting in the work.
Simple solution is adding in those "XP BONUS" days like there was the first week on launch. | ||
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#37
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XP weekends announced in advance I think I can see being good or for certain level ranges on weekends, preferably lower ones.
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#38
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__________________
Swedexor Roxxor - <Nihilum> @ P99Red
Dhega The Defender of Grobb - <Unguilded> @ VZTZ 1.0 Dhega 1999-2002 -Founding member of <The Army of Grobb> @ Tallon Zek -Race traitor and gimp warrior of <Pandemonium> @ Tallon Zek | |||
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#39
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#40
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I'm for: -A higher exp rate either through SZ style bonus or bonus days. I would prefer a flat bonus though because it encourages daily playing as opposed to people only logging in on days that have bonuses. -No mana on PvP death respawn -Increased exp loss on PvP death to 75-100% of a PvE death. -a completely self-governing environment where GM/Guides only become involved in server based issues, bug fixes, hack prevention, etc -the removal of ice comet, blue crystal staff, and other non-classic era items -whirl til you hurl to be gone or fixed Daefuin 2012 | |||
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