#81
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Check this video at 18:35 and 20:10 especially. It's literally an interview with the guy who DESIGNED the Quillmane spawn. He says he saw a video where someone said it was "A lioness and an elephant calf" but said that wasn't the actual spawn as it was designed and it was more "Probably just one of the lower level spawns...the variety spawns...and just a percentage off of that...that had all of the lower level spawns in it" So if anything based on that wording, cyclopes/treants/harriers/avocets shouldn't be included, but I'd say the p99 devs did the best they could when trying to change the mechanics to match what the actual developer best remembers them being. This is as close to definitive information as is possible 20 years later.
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Lobnor Feverhever- 60 Shaman <Kingdom>
Carrying on the memory of a fallen friend. Kyofu "The Cursed" Masuta- 60 Monk <Kingdom> Never met a good quest he didn't have to do twice. | |||
#82
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#83
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That is only an issue, and the Quillmane spawn is only an issue, if you are thinking in terms of expansion progression. And that is why. There. Is. Only. One. Solution. Not even gonna post it.
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go go go
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#84
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Honestly, for blue server, it would be neat if eventually changes like the one to QM came and went, making spawns in the world slightly/significantly different here and there. It happens anyway, but would be cool if it was a more concerted effort, similar to how it is with Lodi and Badain currently, although those could have an even greater range imo.
After one patch Vessel Drozlin is spawning elsewhere in the East Cab sewers. After another, Verina Tomb spawns in one of the private mansions. Different guards in Freeport see invis. Gore and Sev spawn at new locs. Step outside of KC right after a quake, only to be confronted by angry white dragon blocking the way. Same difference for Sev, only outside of CoM. A classic memorable oh shit experience, even if it isn't true to the classic trilogy to a T. With unexpected changes like those, even longtime BiS players couldn't get too comfortable moving from zone to zone. | ||
#85
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Yeah that would be cool, especially for raid mobs to spawn different locations periodically so that you'd never know where you had to camp at for an FTE attempt.
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#86
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The current changes and mechanics of Quillmane are very close to the original classic era Quillmane. Sorry you can't handle it. But the reward is an item you will use your entire lifespan of EQ.
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#87
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#88
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#89
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#90
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