#691
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Unnerf pet daggers
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#692
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What it comes down to is Green/Teal are classic-ish servers with a dash of admin preferences (things like linkable items, FS dagger nerf, whirl til you hurl nerf, etc).
For whatever reason, charm is used in a non-classic fashion. The reasons have been discussed at length, but are essentially supported by 1) memories and 2) guessing. It is unlikely that the admins change charm, but it would make sense if they did. Current charm mechanics are just a guess and they may want to scale things back to more of classic take of Everquest. How could/should they do that? That's up to them. | ||
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#693
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I dont group cuz I dont need em
Froglok illis knight, elementalbone skeleton and icepaw champion are the only friends I need | ||
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#694
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Quote:
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#695
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Quote:
Also, people were definitely Charm soloing relatively extensively by the Kunark era, so it's not "unclassic" that this is happening in general on a classic era server when we know about the strategy at launch as opposed to several months into the game. As an aside, as I've mentioned in other comments here, if you nerf Enchanters just because people are soloing on them, those people will then switch to another good soloing class. They'll roll necros, because they want to be effective soloers. Then people like you will be complaining how many Necros there are and that they need to be nerfed. Then those people will switch to a class like Shaman if Necros are nerfed, and so on. You came to a classic server and are now complaining about people using classic abilities to their advantage while playing a class and want some arbitrary nerf. It's insane lol. | |||
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#696
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The people crying about Enchanters being "nonclassic" are just absolutely ignorant and obviously did not play enchanter back in the day because it really isn't that much weaker or stronger than it used to be. I'm talking about before AAs and all that other junk which made it even stronger. People just use it more now. You want to nerf it just because people use it more now than they did back in the day? That's seems pretty stupid imo.
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#697
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If you are right and folks back on release were simply too stupid or 56k modems would light on fire and prevented the charm mechanics we see today, then fair enough. Technology + knowledge = current charm practices. That's that, don't change it. Well, except p99 admins do change classic mechanics all the time for the betterment of the game, but that is beside the point. I actually agree if this was the way classic Everquest worked mechanic wise, leave it alone. But I don't see any evidence of that. The best evidence I see isthe AoW charming and a few posts that simply discuss the topic. Again -- why act so sure the mechanics are right? We're still figuring how much spells cost for pete's sake. And you are certain the level/mr/chr checks mirror classic? | |||
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#698
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Last edited by TripSin; 11-26-2019 at 04:47 PM..
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#699
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To my knowledge, p99 (and other EQ emulators) use educated guesses for all mechanics. What's wrong with discussing whether or not this one mechanic is accurate?
I get that EQ knowledge has increased as have faster, more stable internet connections. And many folks want the conversation to end there (and they are mad!). But what I'm interested in knowing is where the p99 mechanics came from -- how did they arrive at the resist checks and what not they currently use? | ||
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#700
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Can't blame them if they haven't. If they started explaining the mechanics of the game it would just throw fuel onto the fire of threads like these while opening themselves up to more criticism. | |||
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