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  #21  
Old 12-23-2010, 12:02 PM
Aadill Aadill is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
You guys can stop arguing about it. It's a bug. It will be fixed when we release the next spells file.
Not arguing, just wasn't sure what the stance was, at this point. Thanks for letting us know, Uthgaard! Good news, chanters! Stock up on peridots!
  #22  
Old 12-23-2010, 03:17 PM
Scrooge Scrooge is offline
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Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
Since runes here dont prevent procs -- its gonna be interesting fighting a mob that procs 1.5k lifetap every 3-4 hits
I've actually experienced that up close and personal a few days ago...it wasn't pretty.
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  #23  
Old 12-23-2010, 06:40 PM
Rais Rais is offline
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I'm guessing 99% of the people in the thread never killed VS in kunark. You would know how this spell line works, if so!

Thanks for the update Uth!
  #24  
Old 12-23-2010, 09:49 PM
Rottening Rottening is offline
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Quote:
Originally Posted by Rais [You must be logged in to view images. Log in or Register.]
I'm guessing 99% of the people in the thread never killed VS in kunark. You would know how this spell line works, if so!

Thanks for the update Uth!
Heh it wasn't until someone mentioned VS that I realized how horribly wrong I was.
  #25  
Old 12-23-2010, 09:53 PM
Aadill Aadill is offline
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Quote:
Originally Posted by Rottening [You must be logged in to view images. Log in or Register.]
Heh it wasn't until someone mentioned VS that I realized how horribly wrong I was.
VS was pretty much the only real necessary use of Rune. Beyond that, it was considered a bonus. [You must be logged in to view images. Log in or Register.]
  #26  
Old 12-23-2010, 10:10 PM
Salty Salty is offline
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Quote:
Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
VS was pretty much the only real necessary use of Rune. Beyond that, it was considered a bonus. [You must be logged in to view images. Log in or Register.]
PoSky had more use of rune than VS. Funny that you say that.
Last edited by Salty; 12-23-2010 at 10:15 PM..
  #27  
Old 12-24-2010, 02:01 AM
Starklen Starklen is offline
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rofl
  #28  
Old 12-24-2010, 06:36 AM
Omnimorph Omnimorph is offline
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Sweeeeet.

Now if only damage shields work through rune then we're sorted [You must be logged in to view images. Log in or Register.]
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  #29  
Old 12-24-2010, 12:09 PM
Starklen Starklen is offline
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Is it supposed to? If so, should it be registering through invuln effects as well?
  #30  
Old 12-24-2010, 07:53 PM
Acillatem Acillatem is offline
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Runes were vital on Tallon Zek.

Whether it's the WIZ version or ENC version the way they worked was as follows:

They absorbed all melee, and DD spell damage (up to the limit of the rune).

The DD portion of a DoT was absorbed (so the initial hit) but after that the DoT penetrated directly to the player.

Damage Shields stacked with Runes - they currently don't (in other words as it is now - if I have a DS on AND a Rune up, and a mob hits me, the DS won't hit the mob).

It wasn't until later that they introduced Spellshield - a spell specifically designed to absorb ONLY DD spell damage. We won't see that on P99 as this was post-Velious.

I honestly don't remember the stun aspect - but I DO know I could channel a spell while getting my ass beat by a melee - so I'm assuming melee based stuns/bashes did NOT penetrate.

MR based stuns weren't really used on TZ (everyone had insane MR, everyone knew this, therefore nobody used stuns lol). So I can't honestly say how Spell-based stuns were handled via runes one way or the other.
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