#11
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As far as it existing in Classic and being fixed in Kunark...that very well may be. I distinctly remember it not blocking spells in the Kunark/Velious days, I used it a ton, but don't really have much classic experience with it.
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#12
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Ah, this issue again. No dev seems to have mentioned this despite there being a few posts about it. As well as damage shields not working when getting hit whilst runed.
I await patiently :3
__________________
Omnimorph - Enchanter
I enchant things... | ||
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#13
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Rune definitely blocked spells during Kunark and Velious..
Luclin I can't comment on as that is when I stopped playing | ||
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#14
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I'm absolutely sure it always did, up until I quit in the OoW era. Problem is I'm having trouble finding evidence outside of mine and other people's recollections.
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#15
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Just going to throw this in there. Bards have a separate song for damage absorbing rune song and spell damage absorbing rune song. Not sure if that's any indication of anything...
I honestly can't remember if I ever used Rune to block spell damage... Also, I spent more time playing post-Luclin than I did pre-Luclin. | ||
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#16
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http://everquest.allakhazam.com/db/s...tml?spell=1931
Quote:
I think it was LDoN that upon preordering my wizard was set back to level 50. I went on a Vox raid and never took any damage because I kept recasting my epic. It did wonders in ToV, as well. This spell hasn't changed much according to Lucy, just a bunch of unknown stuff (http://lucy.allakhazam.com/spellhist...31&source=Test) Although that is a special rune, the regular ones that enchanters cast should absorb damage as well. Here's a raidstrat from The Syndicate: http://www.llts.org/History.php?p=36VenrilSathir Granted this is from 2001 but this specifically states runes were used to avoid the lifetap: Quote:
Quote:
Quote:
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Last edited by Aadill; 12-23-2010 at 11:33 AM..
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#17
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In fact, the runes were just there to prevent venril sathir from proc'ing his lifetap. They werent absorbing it per say.
Since runes here dont prevent procs -- its gonna be interesting fighting a mob that procs 1.5k lifetap every 3-4 hits | ||
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#18
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Quote:
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#19
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Yep, I was reading through some stuff (lost it now) but it said that necros don't gather the full hp potential of a lifetap if a mob is runed. It was either partial or it only took what the rune didn't cover, so it would still be possible to have VS's lifetap go through if the melee damage and proc happened in a fashion that out-damaged the rune. This makes the most sense as I do also recall having BoF disappear and be hit for some random number of points of damage (this of course was partially due to resists, but I was hit for <10 damage on multiple occasions). It would make sense that an unresisted 800 damage AE would cause 4 points of damage if you had BoF... I just can't recall a situation in which that occurred.
I'll look for that info again.. I JUST READ IT but closed the window after making my post. Quote:
Also, <3 Wizard Epic + Manastone <3 | |||
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#20
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You guys can stop arguing about it. It's a bug. It will be fixed when we release the next spells file.
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