Project 1999

Go Back   Project 1999 > Class Discussions > Melee

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 09-04-2019, 12:53 PM
plzrelax plzrelax is offline
Kobold


Join Date: Jan 2017
Posts: 108
Default Monk on a new server: STR or STA?

I’m looking forward to rolling a monk when green starts. No gear, no plat, no problem.

The wiki suggests that STR may be a good start for monks on a fresh server. However, I’m still tempted to dump all my points into stamina. Or maybe a 10/10 split?

Thoughts?
  #2  
Old 09-04-2019, 01:48 PM
Wallicker Wallicker is offline
Planar Protector


Join Date: Nov 2018
Posts: 1,063
Default

Playing til Kunark or beyond? Stamina
  #3  
Old 09-04-2019, 03:47 PM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 3,742
Default

strength imo
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
  #4  
Old 09-04-2019, 03:47 PM
Jimjam Jimjam is online now
Planar Protector


Join Date: Jul 2013
Posts: 11,320
Default

Definately charisma so when Kunark introduces Iksar Monks you can still talk your peers into letting you join their groups.
  #5  
Old 09-04-2019, 04:08 PM
kjs86z kjs86z is offline
Banned


Join Date: Dec 2015
Location: St. Pete, FL
Posts: 1,541
Default

Strength will see the most immediate benefit by far...especially a fresh server where your gear is going to by abysmally bad for a long, long time.

If you're going for the ulra-long-haul on green....make a better solo / money making character at launch and save all your plat for when Kunark is released. Make an Iksar monk w/ 25 STA and equip your twink gear at level one and enjoy the min/max.
  #6  
Old 09-04-2019, 10:30 PM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,730
Default

Stamina, your job is to pull and more hp means more chance for survival, especially when your fd fails and you get nuked. An extra 40 hp at lower levels may not seem like much, but it's everything when it's your last 40hp. Leave the dps to other classes.
  #7  
Old 09-04-2019, 10:55 PM
Croco Croco is offline
Banned


Join Date: Jul 2011
Posts: 770
Default

stam by far
  #8  
Old 09-05-2019, 03:54 AM
wagorf wagorf is offline
Fire Giant


Join Date: May 2017
Posts: 587
Default

all sta or some str and rest go to sta

dont think you can go wrong with any str/sta combo
  #9  
Old 09-05-2019, 10:02 AM
Troxx Troxx is offline
Planar Protector

Troxx's Avatar

Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 3,742
Default

In early eq there is a paucity of both high quality weapons and strength gear. While carry capacity is less important for monks as their gear as light and they already face penalties, the impact on damage output is significant while leveling.

The min/max meta culture of p99 raiding generally means most people will recommend stamina but I disagree. The extra hp from going full stamina will very rarely if ever be what makes or breaks a character. Smart play, buffs, and eventually gear (as new expansions open up) are significantly more important. Melee classes in classic will already start off with a huge crutch compared to casters.

It’s a quality of life issue for the long haul through original classic imo.

Long term with raiding and velious in mind? Sure stamina. For the first 50 levels and for most routine content beyond str has value. At low levels the returns on stamina are pitiful. By the time the returns are more meaningful, better gear and buff options are as well.

Full disclosure: I’m the weirdo that put 0 starting points into stamina on my warrior. I have no regrets as the stamina difference never made a survivability difference and I knew hitting cap stamina/dex would be easier dumping into dex. My gear isn’t phenomenal but I’m still now just 15-20 points from capping that too.
__________________
Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



.
  #10  
Old 09-05-2019, 07:21 PM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,730
Default

I disagree. The extra strength on a monk doesn't add up to a ton more in benefits since at 80+ whatever gear you have that boosts strength will be sufficient to never be encumbered, and since you're a monk, you'll likely be investing in weight reduction bags anyway and you'll be focusing on keeping weight down to avoid the ac penalties, so carrying stuff won't be a problem; which leaves improving DPS as the only reason to have more strength. If you're grouping, you're probably going to be doing more running around than dpsing anyway for the pulls and if you're soloing, the extra 20 strength won't make much of a difference because you're likely still going to be waiting 6 minutes between mobs to have Mend up for the fight, so it makes little difference if you can kill something 10% faster. And even if you're duoing, you're probably doing it with someone who is going to buff your strength anyway. The extra HP, however little it is, is still a huge boon for surviving splits.


And also, as a warrior, having as much stamina as you can is ideal at the very least because it gives you a larger buffer for zerking.
Last edited by Ravager; 09-05-2019 at 07:26 PM..
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:50 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.