#61
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Perhaps the way in which QM spawns is more "Classic" but the drop rate of the cloak is NOT classic. Even dating back on Allakhazam:
#Jan 11 2001 at 7:42 PMRating: Decent __DEL__1591752417429 1 post don't be disapointed if you get the leggings man, 5 times out of 10 he drops them instead of the cloak Dating back to 2001 even cloak on Live dropped 50% of the time... What they did was drop the rate when it was "easier" to camp before to outweigh people getting them so easily.. but now that they changed the way in which it spawns, they didn't change the drop rate to be better reflective of true classic.. It's now impossible to get vs what it actually was on Live. | ||
#62
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I’m trying to think of how enabling pvp would solve this problem.
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#63
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I posted this years ago on these forums but just wanted to reaffirm this thread.
This is the info you need to know Quillmanes spawning script is a bit different on P99 than it was from classic live. How I remember it Quillmane had it's own spawn cycle of 78 seconds, and was one of the few cycles in the zone to run on that specific timer. (another being the crack tusk cycle). All other mobs use either a 38 second or the longer zone timer. Quillmanes cycle placeholders had what seemed like (approx) 20+ random spawn locations only in the southern half of the zone. After the Placeholder (or quillmane) spawned, it could roam to the northern area of the zone most memorably taking a northern path through split paw. Cycle Spawn % a lion - 16 a lioness - 12 an escaped Splitpaw gnoll - 12 an elephant - 9 a shadow wolf - 6 centaur sheltie - 3 a mist wolf - 3 aviak avocet - 2 centaur archer - 2 aviak darter - 1 aviak harrier - 1 aviak rook - 1 centaur courser - 1 a cyclops - 1 Quillmane - 7 As you can see, I only got the one kind of elephant. While that isn't PROOF that the other kinds of elephant aren't on his spawn cycle, I don't believe that they are. Regular cyclops ARE a ph. And I 100% GUARANTEE YOU that Quillmane and his placeholders can spawn at more than 30+ locations. The most EXTREME spawns I found were: as far west as: (3224, -4450) as far east as: (-2554, -3780) as far south as: (1865, -6417) as far north as: (2779, -3575) http://alt.games.everquest.narkive.c...-old-everquest http://everquest.allakhazam.com/db/n...7&p=5#comments
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Last edited by Lammy; 02-17-2022 at 07:57 PM..
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#64
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would love for dev's to tell us how many cloaks have dropped since this change, there's no way this spawn rate or drop rate are classic in any way shape or form
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#65
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#66
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Conjecture and hearsay are kinds of evidence.
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | ||
#68
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The new Quillmane code is absolutely able to cracked like the previous one. It's not as easy, but it's not that much harder. Whereas 1 bard was fine before, I'd suggest 2 bards now.
I used to sell Quillmane cloaks back around 2015 (Here is one thread) and it was silly. 2 triggers with about five spawn routes each was low effort, to put it mildly. Spoiler alert - the key to finding the new triggers lies in the spawn time. Use this to locate one, then follow it's route, remembering an NPC can spawn at any point of it's route. Once you've located one trigger, you can now use track order to find the next. Bard + Ranger is ideal for this. Find it, Highsun, follow it, repeat. It takes patience, but it's not that hard. AoEing the entire zone is just going to take longer.
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alksley <rampage> / <awakened> / <TSS>
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#69
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Quote:
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#70
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Like most things on this server this is now completely overtuned to the point where for the average player it's not even worth going to SK and trying to spawn Q. | |||
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