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  #1  
Old 07-22-2013, 08:21 PM
sonicjoose sonicjoose is offline
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Default 53+ Good exp + Money camp

Bump if you are interested and PM
PM with Class / Level / Character Name

Got a 60 iksar epic fungi monk to duo/trio Betrayer Camp in Chardok.

Will feign death experience for you at the chardok betrayer camp and will roll on any drops. Only thing I ask mandatory is first pipe goes to my monk so he can get the robe of the whistling fists. Great exp and safe. PM if you are interested with your characters name, class and level

Combo's that would work

50+

Shaman + snareclass
Cleric + Snareclass/CC




Other than pipe

SBS can drop and
SoS
Pipe MQ's sell for around 10k+ from chardok feel free to come get exp at the least.



Bump if you are interested and PM

PM with Class / Level / Character Name
Last edited by sonicjoose; 07-22-2013 at 08:44 PM..
  #2  
Old 07-22-2013, 09:21 PM
Powers3777 Powers3777 is offline
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Bump. PM sent
  #3  
Old 07-22-2013, 10:35 PM
Verenity Verenity is offline
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PM'd
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  #4  
Old 07-23-2013, 07:52 AM
falkun falkun is offline
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Can innoruuk clerics get the snare neck? will snare neck resist too much to count for cleric duo?
  #5  
Old 07-23-2013, 09:45 AM
Calabee Calabee is offline
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good luck ever killing anything in chardok besides royals, with the way ae grps ruins the zone.
  #6  
Old 07-23-2013, 09:58 AM
Calabee Calabee is offline
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wut? they just ignore anyone else, pulls through your camps anyways, and wipes you.

What is that if not zone disruption
  #7  
Old 07-23-2013, 09:59 AM
Meiva Meiva is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Can innoruuk clerics get the snare neck? will snare neck resist too much to count for cleric duo?
Regent Symbol of Innoruuk is Innoruuk diety only. This casts Clinging Darkness which is a snare + minor dot. It is a lvl 4 necro spell. It can land, but may be difficult.
  #8  
Old 07-23-2013, 10:04 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Calabee [You must be logged in to view images. Log in or Register.]
wut? they just ignore anyone else, pulls through your camps anyways, and wipes you.

What is that if not zone disruption
No need to talk about the vague zone disruption rules (if there even really are any), because pulling through a camp is training, plain and simple.

If AE group trains you, then just have your cleric aggro some and pop his DA and DB. AE group up at ent is killing some of the pull normally, but then 30 seconds later when the rest of the train shows up? SURPRISE! Cleric dies instantly, AEers don't have mana to kill off the bunch of new mobs that are at full HP after already working on the first portion of the pull, etc. Or have your bard run with the train and highsun stuff constantly... though that would pretty plainly be against the rules too when the cleric shennanigans isn't.

Silly Culprit, with a main bard and an alt cleric, not thinking of fun ways to screw up an annoying AE group.

Could do more fun stuff too, like make sure the monk has aggro of the train when it goes up, then get him to low hp when train is on its way up and he just keeps feigning and standing up constantly. If the train ever even gets to entrance, any time something resists a stun it will be running down the tunnel towards the monk and then returning, mucking things up.
Last edited by Tecmos Deception; 07-23-2013 at 10:08 AM..
  #9  
Old 07-23-2013, 10:33 AM
Calabee Calabee is offline
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Quote:
Or have your bard run with the train and highsun stuff constantly..
i actually almost did that a week or two ago. lol
but then i realized it would be suspension # 3... which... yea
  #10  
Old 07-23-2013, 11:31 AM
diplo diplo is offline
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Just pull from the safe room with the slaves and you don't need a snare class.
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