#21
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It is very easy to adjust the hitbox size. So not suprised LoZ has it fixed. Having devs with more pvp knowledge helps. Just so many things to work on. Will toss something together.
H
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Haynar <Millennial Snowflake Utopia>
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#22
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Thanks bub. Wasn't trying to say anything other than among all the other whacky stuff on that server it actually has that right and should serve as a good model for comparison =). I am really glad to hear it could be something quick and getting this + pvp resist potentially in the same upcoming patch would be amazing.
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#23
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i'd say cut it down by like a third and we'll go from there
backstab range is even longer here to the point where you could fit like 3 human character models between the rogue and the person they're backstabbing | ||
#24
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#25
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#26
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ya i'm p sure we tested this a long while back and you could backstab people from further away than you could auto attack
also it seems much easier to land an attack on a player than it is an NPC, don't think they have the same range | ||
#27
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i have a EQlive account if anyone wants to help me fix this? melee pvp box is a BIG issue and if Haynar can easily fix it as he says it would be an awesome help. Can also log in low lvl rogues and test backstab.
will post the video here if i can get someone to help. | ||
#28
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#29
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Looking at range for melee. Cutting it down by 1/2. Taking it down by 2/3 was just so small it was rediculous when I was testing.
What about backstab? Should you be facing your target? Melee does not have this restriction, but what about backstab? Seems dumb to land a backstab, facing away from your target in pvp. H
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Haynar <Millennial Snowflake Utopia>
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#30
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pretty sure it's classic to be able to backstab someone even though you're facing away from them
if that GoD era change is the only time they increased melee attack range, then cutting it down by 33% should yield the same range as it was in classic, but we'll see what it's like with the 50% reduction | ||
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