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  #11  
Old 06-28-2019, 10:57 AM
baakss baakss is offline
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Join Date: Jul 2014
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Quote:
Originally Posted by Jlpstrtkng [You must be logged in to view images. Log in or Register.]
Actually yes lol had just gotten to 41
That sucks. Exp loss is 10% of the prior level.
  #12  
Old 06-28-2019, 10:57 AM
aaezil aaezil is offline
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Join Date: Sep 2015
Posts: 1,754
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No suck it up buttercup!
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Quote:
Originally Posted by Detoxx View Post
I tried my hand at rotating with the casuals.
It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately.

Quote:
Originally Posted by Maner View Post
No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value.
  #13  
Old 06-28-2019, 12:58 PM
Jimjam Jimjam is offline
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Join Date: Jul 2013
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Quote:
Originally Posted by baakss [You must be logged in to view images. Log in or Register.]
That sucks. Exp loss is 10% of the prior level.
That's right kids! So avoid dieing after completing a hell level!
  #14  
Old 06-28-2019, 01:46 PM
Jlpstrtkng Jlpstrtkng is offline
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Join Date: Jul 2017
Location: Florida
Posts: 211
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
That's right kids! So avoid dieing after completing a hell level!
The entire zone went LD almost instantly I just got unlucky that it happened to me in the middle of a pull :/ We were wrecking it too
  #15  
Old 06-28-2019, 01:48 PM
Jlpstrtkng Jlpstrtkng is offline
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Join Date: Jul 2017
Location: Florida
Posts: 211
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By the way I heard they murdered that all gold Indian dude from your meme. Super dark ending to that story
  #16  
Old 06-28-2019, 02:08 PM
rezzie rezzie is offline
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Join Date: May 2017
Posts: 343
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Looks like XP loss from deaths should be capped lower than it is currently is: https://web.archive.org/web/20000620...p?Article=1535

Quote:
Originally Posted by Abashi
Quote:
The harsh death penalties in this game seem to be exacerbated by post-50 play. It's outrageous enough that 4+ hours can be wiped out by one death, to lose 10+ hours is unreal.
Actually we've capped the amount of experience that can be lost at one death to roughly what a human warrior loses in the low 50s.
Posted by the EQLive community relations manager on May 19th 2000 in response to player complaints over excessive XP loss.
Last edited by rezzie; 06-28-2019 at 02:23 PM..
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