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  #11  
Old 06-27-2021, 01:36 AM
Samoht Samoht is offline
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Paladins can single pulls with lull and CC with root. SK does not have advantage in pulling over Paladin.
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  #12  
Old 06-27-2021, 02:36 AM
Lune Lune is offline
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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
Paladins can single pulls with lull and CC with root. SK does not have advantage in pulling over Paladin.
paladin lull likes to get resisted and pulling is chaotic, you often end up with repops on the way back to camp, etc.

SK snare splitting and FD is invaluable and runs circles around paladin lull in places like seb
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Old 06-27-2021, 02:39 AM
Samoht Samoht is offline
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A paladin just rooting mobs to CC them "runs circles" around SK snare + FD pulling.

SK can't do anything like that.
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Old 06-27-2021, 10:34 AM
ScottBerta ScottBerta is online now
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Is she willing to play a shaman? That would help a tank duo greatly. The haste, slow and buffs alone make difference. Wouldn’t need much for heals. If your going to go cleric, I’d suggest Warrior and have cleric pull using pacify or go SK. But shaman should be first choice for her. If cleric do not go Paladin.
  #15  
Old 06-27-2021, 10:52 AM
Samoht Samoht is offline
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Originally Posted by ScottBerta [You must be logged in to view images. Log in or Register.]
If cleric do not go Paladin.
I don't understand this narrative. What's wrong with bringing two useful classes? Just because they have a couple buffs that overlap does not mean the paladin brings nothing.

Paladin is still better tank, DPS, CC, healer, buffer, puller than SK.

Only thing an SK can do that a paladin can't is pet track.
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  #16  
Old 06-27-2021, 02:49 PM
Keebz Keebz is offline
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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
Paladin is still better tank, DPS, CC, healer, buffer, puller than SK.

Only thing an SK can do that a paladin can't is pet track.
FD, CoS and having a pet opens up a totally different style of splitting. A paladin can split a few blues, but they can't do the type of difficult pulls an SK can. Can a paladin even pull fungi king?

SK's can also fear kite and generally do more DPS than Paladins (though you seem to be claiming otherwise).

Root on a tank is super awesome though, as are stun, FoL and DA, and I agree Paladin pulling is underrated for general EXP grinding.
  #17  
Old 06-27-2021, 04:32 PM
Danth Danth is offline
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I don't know why he thinks a paladin deals more damage than a shadow knight, but that's a very peculiar claim. Perhaps it might in some very specific circumstances? In general use the SK has more damage-oriented spells than the paladin has, plus also has the pet which is very useful as a damage source during the teens levels, then again at high levels (49 and especially 52+).

"Just root your overpulls" works great right up until it doesn't. Folks who do tough stuff eventually run into things that are too resistant for lull to work reliably on or for un-malo'd root to hold decently on (or sometimes, any root). That's where feign pulling comes into its own. Lull splitting is generally faster against the easy stuff.

I prefer the paladin when there's an enchanter around. Fussing with a pet is always a nuisance with a mezzer nearby, and the paladin's a better enchanter escort anyway. On the other hand, for duo with a shaman I'd usually rather have the shadow knight. With a cleric partner its easiest to pick whichever happens to be on similar faction for the sake of convenience.

-------------------------------------

With respect to the original post: In this game era, you'll generally get satisfactory service out of a tank class by following the mantra of "Warrior if you want to main tank raids, knight otherwise."

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Last edited by Danth; 06-27-2021 at 04:42 PM..
  #18  
Old 06-27-2021, 05:35 PM
Lune Lune is offline
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Warrior dps is underrated. With a warrior tanking vs a knight you're basically getting a dps and tank in one slot, if the warr is geared
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