#1
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Ranger - Pulling Indoors (Green/Teal)
What are some tactics for splitting camps indoors (besides inviting a monk/SK/bard into the group)?
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#2
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making the most of root is about all you can do. If you have the space for it you could kite around multiple mobs snared while the rest of the party take out single targets.
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#3
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Calm Animals if applicable. Or have the pally, cleric or enchanter lull. Get ready to assist with root on a critical resist.
Root CC is not to be underestimated especially with planning. It’s always a bit of a dance as a reaction but still doable for the competent player. | ||
Last edited by Snaggles; 01-17-2020 at 04:44 AM..
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#4
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Use social aggro, mobs only assist mobs they can see and only mobs directly aggroed on to you will ask for assistance.
This means you can run (or push) a mob around a corner of a crowded room to peel out a mob or two and pick up less aggro if you pulled a mob directly from the room. For longer pulls you can use a mix of roots and/or snares on the group of mobs you aggro to stagger their entry into the camp. If you are fighting near a zone line you can snare one mob from a room, zone out yourself and all the mobs will path back normally except the one you snared who will stay put until its snare fades. | ||
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#5
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Is sneak pulling still turned off here? Does it work at all?
If so that's something you can leverage. | ||
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#9
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Quote:
There's stuff on thesafehouse from era, such as this guide. But I guess that's not enough. We need Dolalin and his newsgroups super-powers to find more proof. | |||
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#10
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Quote:
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