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  #81  
Old 07-25-2023, 02:36 PM
greenspectre greenspectre is offline
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Originally Posted by Croco [You must be logged in to view images. Log in or Register.]
And that's where the project goes off the rails. When you try to enforce a single person's memory of how classic felt. If there was no definitive information how exactly the spawn worked the correct play was to leave it as it had been for 10+ years.
https://www.youtube.com/watch?v=sRLeVEuuLXM&t=1396s

Check this video at 18:35 and 20:10 especially. It's literally an interview with the guy who DESIGNED the Quillmane spawn. He says he saw a video where someone said it was "A lioness and an elephant calf" but said that wasn't the actual spawn as it was designed and it was more "Probably just one of the lower level spawns...the variety spawns...and just a percentage off of that...that had all of the lower level spawns in it"

So if anything based on that wording, cyclopes/treants/harriers/avocets shouldn't be included, but I'd say the p99 devs did the best they could when trying to change the mechanics to match what the actual developer best remembers them being. This is as close to definitive information as is possible 20 years later.
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  #82  
Old 07-25-2023, 03:03 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Croco [You must be logged in to view images. Log in or Register.]
And that's where the project goes off the rails. When you try to enforce a single person's memory of how classic felt. If there was no definitive information how exactly the spawn worked the correct play was to leave it as it had been for 10+ years.
That's a broader debate that encompasses way more than just QM, although I don't disagree with you entirely. but on QM specifically, as GS just showed they seem to have come as close as they could to figuring it out.
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  #83  
Old 07-25-2023, 03:26 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Quote:
Originally Posted by Croco [You must be logged in to view images. Log in or Register.]
And that's where the project goes off the rails. When you try to enforce a single person's memory of how classic felt. If there was no definitive information how exactly the spawn worked the correct play was to leave it as it had been for 10+ years.
Unless they think the goal of the project is to create a classic tlp. So that means only x amounts of months for original, then kunark and the epics, then velious. Have to make sure folks can get their epics in decent numbers by velious?

That is only an issue, and the Quillmane spawn is only an issue, if you are thinking in terms of expansion progression.

And that is why. There. Is. Only. One. Solution.

Not even gonna post it.
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  #84  
Old 07-25-2023, 03:40 PM
Ennewi Ennewi is offline
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Honestly, for blue server, it would be neat if eventually changes like the one to QM came and went, making spawns in the world slightly/significantly different here and there. It happens anyway, but would be cool if it was a more concerted effort, similar to how it is with Lodi and Badain currently, although those could have an even greater range imo.

After one patch Vessel Drozlin is spawning elsewhere in the East Cab sewers. After another, Verina Tomb spawns in one of the private mansions. Different guards in Freeport see invis.

Gore and Sev spawn at new locs. Step outside of KC right after a quake, only to be confronted by angry white dragon blocking the way. Same difference for Sev, only outside of CoM. A classic memorable oh shit experience, even if it isn't true to the classic trilogy to a T. With unexpected changes like those, even longtime BiS players couldn't get too comfortable moving from zone to zone.
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  #85  
Old 07-25-2023, 04:01 PM
cd288 cd288 is offline
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Yeah that would be cool, especially for raid mobs to spawn different locations periodically so that you'd never know where you had to camp at for an FTE attempt.
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  #86  
Old 07-25-2023, 04:58 PM
Lammy Lammy is offline
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The current changes and mechanics of Quillmane are very close to the original classic era Quillmane. Sorry you can't handle it. But the reward is an item you will use your entire lifespan of EQ.
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  #87  
Old 07-25-2023, 05:00 PM
Lammy Lammy is offline
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Quote:
Originally Posted by Croco [You must be logged in to view images. Log in or Register.]
Except the devs used information from 2009 and 2016 as justification to change the QM spawn mechanics. Sounds pretty NOT CLASSIC to me. But then again the devs can do whatever the fuck they want and we have to kick rocks if we don't agree.
Please refer to this page for documented history on Quillmane cycle. It is classic and more substantial proof than your hurt feelings.
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  #88  
Old 07-25-2023, 05:00 PM
Lammy Lammy is offline
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The real Quillmane Cycle

https://www.project1999.com/forums/s...d.php?t=306031
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  #89  
Old 07-25-2023, 05:08 PM
Croco Croco is offline
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Quote:
Originally Posted by Lammy [You must be logged in to view images. Log in or Register.]
Awesome. I'm glad you were able to remember exactly how it was in 1999 after nearly 19 years. I'm guessing you got inside info from a dev on the exact nature of the spawn? Fantastic memory. Kudos!
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  #90  
Old 07-25-2023, 05:10 PM
Croco Croco is offline
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Quote:
Originally Posted by greenspectre [You must be logged in to view images. Log in or Register.]
https://www.youtube.com/watch?v=sRLeVEuuLXM&t=1396s

Check this video at 18:35 and 20:10 especially. It's literally an interview with the guy who DESIGNED the Quillmane spawn. He says he saw a video where someone said it was "A lioness and an elephant calf" but said that wasn't the actual spawn as it was designed and it was more "Probably just one of the lower level spawns...the variety spawns...and just a percentage off of that...that had all of the lower level spawns in it"

So if anything based on that wording, cyclopes/treants/harriers/avocets shouldn't be included, but I'd say the p99 devs did the best they could when trying to change the mechanics to match what the actual developer best remembers them being. This is as close to definitive information as is possible 20 years later.
I've watched the interview. I referenced it early in the thread. "Probably" doing a lot of heavy lifting here. Not saying he doesn't remember since he's the one that actually coded the damn thing but there's nothing to say that he isn't misremembering or thinking of an entirely different named spawn he coded. I'm sure he did a LOT of work on the game.
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