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  #11  
Old 11-14-2021, 12:44 AM
GinnasP99 GinnasP99 is offline
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I've been playing only IRL atm. Making gains, skating, delivering ups boxes for money, keeping my place clean.

Beats sitting in a chair. Ohhh, and the graphics are SICK
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  #12  
Old 11-14-2021, 01:20 AM
JayDee JayDee is offline
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Heard a great argument recently by some streamer about how the age of information has ruined mmos and it is true imo. My friends had long check lists and knew all of new world inside and out before it even launched. Which forced me to do my due diligence. The game then becomes linear cause everyone takes the same route to max level.

New world is literally a single filed line at looting chests and avoiding as much content as possible to get max gear.

The mystique and sense of wonder in games seems to be gone, if nothing else.
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  #13  
Old 11-14-2021, 01:51 AM
Gustoo Gustoo is offline
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Eq had many websites dedicated to exploring the limits of the game.

It’s probably more that people can make a career of showing people their personal tricks now and that wasn’t possible in the past so elite info which is high value when it is new gets released immediately instead of slowly thru word of mouth and specific websites.

Because the player isn’t playing for the game he is playing for the money of discovering stuff first.

You can make a hard game with lots of secrets still and these z boys won’t figure out shit if they have to interpret a quest line like real eq

“On the darkest night under the bluest moon there stood the tallest spire in the region and at its base was the secret you seek and this only in the dream that follows the harrowing day.

So we know you probably gotta trigger some hallowing day quest and they can be very obscure even if you locate the place described there.

Anyways you get the idea.

Every poster is right but I am surprised so many eq people were interested in wow it looked and was shit from day one for me for all the reasons you said. It’s totally candy crush
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  #14  
Old 11-14-2021, 11:23 AM
starkind starkind is offline
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ya also learning the sekrets in eq didn't usually make the game trivial like it does on wow

thats why we need a new custom classic server that is true to bradds vision with michief loot rules [You must be logged in to view images. Log in or Register.]

and my RP/pvp rules [You must be logged in to view images. Log in or Register.]

and survival mode gameplay with food [You must be logged in to view images. Log in or Register.] and tradeskills [You must be logged in to view images. Log in or Register.]

hurb is doing work maybe he'll let me coppy his instance
  #15  
Old 11-15-2021, 11:12 AM
Rick Sanchez Rick Sanchez is offline
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Quote:
Originally Posted by BlackBellamy [You must be logged in to view images. Log in or Register.]
Classic EQ occupies a very special place in evolution of gaming.

Before EQ people mostly played games to challenge themselves.

The overwhelming majority of the games were binary. You either won or lost. So you played to win, and the satisfaction you got was not only from winning but from overcoming the obstacle, whether by skill or by persistence with a bit of luck. These games tended to be brutal. There was no 2nd place, you had 1 winner and everyone else was a bankrupt loser.

After EQ the games shifted to a progress-based model. Now it doesn't matter who wins, there's no winning anyway, it's about progressing, and the game determines whether that's badges or titles or levels or grossly-oversized shoulder pads. Now people are just ticking off boxes. They get more buttons to press, more items to equip, more achievements, cosmetics. Cosmetics! Now that's Progress! Capital pee.

Name me one game released last 10 years that doesn't have some sort of progression system. Every single Steam, Origin and Epic game has them to start. All the mobile ones too; you bake cookies and now you have a high score but also progressed to level 76 baker why? Why not just make cookies for a high score? Oh you want the pink hat...I mean you don't but now you have 250 'cookiecoin' and a pulsating icon to the Cookie Store.

EQ sits right at that intersection. People talk about progress, and there is that. You get your levels and you get your stuff etc. But it's all super hard and everything takes forever, including the reward interval. That's because the original EQ devs were about challenging players. Think about all the hard, detailed quests with mediocre rewards. Not much effort spent there; reward was not a priority.

If you look at EQ dev videos and interviews you can see the mindset behind the product was this: "this is our idea of a fantasy world, come play in it" and for years it was true, we were in their world. It was apparent they were all surprised at how popular their product was. And it didn't matter how hard it was: It was the Only Game In Town.

But that changed. The games that followed EQ had a much different philosophy. In essence it was "let's build a casino". You take the bus, you get off the bus, you hit a bunch of buttons while loud sounds and flashing lights blast in your face, you get back on the bus and you camp out at the senior characters home.

Casinos make a lot of money.

Which is great because developers and project managers expect a of money because players expect outstanding graphics, deep lore, complex character development, fancy skill trees and a lot of other doo-dads. Paid-off streamers also expect money. But most of all investors expect profits. Because EQ showed them that you can have a couple of hundred thousand people paying as much for the product as their internet connection so hey let's make that a couple of million or whatever.

So when you say WoW is designed about the gear grind, or however you want to characterize it, you might be correct. But also the ultimate design decision is based upon monetization. You can be sure that no change to the game is made without approval from Retention. You can also be sure they are running a/b testing to subtly manipulate the reward interval for various sets of their player base in order to optimize retention rate by monitoring their subsequent activity rate. Modern games are exercises in consumer psychological manipulation.

Hope remains for a small studio of idealistic nerds out there somewhere.

Help me Obi Nerd Mmogy, you're my only hope...
Pretty much this, there’s no denying the magic that was classic Everquest, I know I’ll never get that feeling from any other game for as long as I live and my only hope is what this guy is referencing some small studio to do this. Merely from the fact that the center of all modern games is all based around purely manipulating the consumer. Let’s face it, those here felt that immersion, magic feeling and we’re all chasing it here but it’s not the same. However, the stars aligned perfectly at the right time for this to happen. I bet everyone can remember the exact moment they saw Everquest for the first time as well as remember the exact class/race they first made. Because it was someones idea and really didn’t give a fuck whether or not it was going to make money, it was special.
  #16  
Old 11-15-2021, 11:15 AM
Knowledge Knowledge is offline
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WoW never was fun to begin with. It was a cheap ripoff of Everquest/UO
  #17  
Old 11-15-2021, 01:27 PM
Gustoo Gustoo is offline
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WoW never was fun to begin with. It was a cheap ripoff of Everquest/UO
plus EZ mode. Such a shit game
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  #18  
Old 11-15-2021, 01:38 PM
Jibartik Jibartik is offline
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The quest log is what killed wow for me, but made it accessible for everyone.
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Old 11-15-2021, 01:57 PM
Jimjam Jimjam is offline
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Best MMOs you choose your target and auto attack to maximise time available for sharing flavoursome roleplay and emotes through the chat terminal.

An extra attack button is also added to ensure you can time a special animation attack at dramatic moments.


MMO are for vibe, not efficiency.
  #20  
Old 11-15-2021, 02:01 PM
Gustoo Gustoo is offline
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^^ Totally agree.

Everquest for me was always all about typing. Constantly typing to your group to your friends to the zonewide channels.

I remember the absolute shit EXP in dreadlands and frontier mountains and OT when kunark was fresh but there was many full groups and I might be the puller so kept busy or just DPS so hitting auto attack and typing.
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