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  #11  
Old 08-12-2014, 11:16 AM
Swish Swish is offline
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5th man in any group should be a rogue, they do very well in Velious.
  #12  
Old 08-12-2014, 11:24 AM
Juevento Juevento is offline
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^ rogue, rogue, rogue, shaman... Win
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Old 08-12-2014, 11:25 AM
Samoht Samoht is offline
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Quote:
Originally Posted by Juevento [You must be logged in to view images. Log in or Register.]
^ rogue, rogue, rogue, shaman... Win
SK, rogue, rogue, shaman

FTFY
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Old 08-12-2014, 11:25 AM
Swish Swish is offline
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With the amount of shammies on blue, the queue for Lodi is gonna be huge [You must be logged in to view images. Log in or Register.]
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Old 08-12-2014, 11:26 AM
arsenalpow arsenalpow is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
5th man in any group should be a rogue, they do very well in Velious.
Turn it into a 6 man and I still don't think rogue makes the cut, they're not flexible enough.

Warrior, cleric, shaman, enchanter, monk, ________

I think my short list for the 6th slot is bard, druid, mage and I'm leaning towards a bard.
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  #16  
Old 08-12-2014, 11:29 AM
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Very subjective question. You have two answers really, one that looks good on paper and one that actually works.

On paper: 4 x Enchanter. Obviously in a perfect world everyone would be an enchanter and just charm everything!

Actual: 1) Shaman - Malo, Slow, Torpor + buffs are immensely powerful in small group play.
2) Monk - Pulling, DPS and if geared well enough can tank mobs that are slowed by Shaman.
3) Cleric - Since your question leaves room for only 4 and not any alts parked out, you will need someone to rez when you eventually die. CH + Aego aren't a horrible thing to have either.

4) A) Rogue - Best sustainable DPS without much of a gear requirement. Works well with buffs from shaman and can help sneak tag pull for monk. Once mob is slowed shaman can tank with cleric heals while rogue can still stab.

B) Wizard - Very gear dependent, but a wizard with epic+rend robe have the sustainable DPS to contend with rogue. + Ports unless you like to run across every zone(again because of the way your question is worded).

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Now this is P99 that we are talkin about, the server that has been on Kunark for years, so if you have been around a while and only have one character then you have the dedication of ghandi and I salute you.

In this scenario where you will have 4 players I will say that each one has a Main that they will play during encounters and 1 alt that can be used for different reasons.

1) Main: Shaman - Same reasons stated as above.
Alt: Enchanter - Parked for buffs
2) Main: Monk - Same reasons as stated above.
Alt: Cleric - Buffs & parked for rezzes when you FD and group wipes.
3) Main: Rogue/Wiz option
Alt: Warrior - depending if you come upon a boss type mob that the monk can't tank.
4) Main: Rogue/Wiz option
Alt: Wiz/Druid for ports in-case you go double rogue, otherwise Cleric to switch out to heal Warrior. Also if monk dies you can rez him on this char.

In this scenario you can also switch entire group to alt's where you will have a warrior + 2 clerics for CH rotation and an enchanter to charm. If you have more friends that log on your 4 man team can turn into the core group needed for any raid target!

Thanks for the early morning theory crafting.
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  #17  
Old 08-12-2014, 11:30 AM
Samoht Samoht is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Turn it into a 6 man and I still don't think rogue makes the cut, they're not flexible enough.

Warrior, cleric, shaman, enchanter, monk, ________

I think my short list for the 6th slot is bard, druid, mage and I'm leaning towards a bard.
1 tank, 1 healer, 3 support, and 1 puller/DPS...

Group has about 1/3 the DPS potential that it should. Not to mention all the DPS downtime you get when the monk leaves to start another split.
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  #18  
Old 08-12-2014, 11:30 AM
Swish Swish is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
Turn it into a 6 man and I still don't think rogue makes the cut, they're not flexible enough.
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Velious mobs have plenty HP. How can anyone say no to the best sustained dps in the game?

o wait im gettin trolled...
  #19  
Old 08-12-2014, 11:34 AM
arsenalpow arsenalpow is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
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Velious mobs have plenty HP. How can anyone say no to the best sustained dps in the game?

o wait im gettin trolled...
OP wants to "down the most content" so I'm looking at this from the perspective of the best party that scales to the end. A rogue is great DPS, neat, it's a narrow set of skills outside of lockpicking or trap sensing. It's not about speed, it's about the ability to succeed.
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  #20  
Old 08-12-2014, 11:42 AM
Samoht Samoht is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
it's about the ability to succeed.
Before mana runs out. Encounters clearly have a hard limit to their duration (red bars: yours vs theirs). Blue bars are the soft limit because once they run out, the red bars are quick to follow. Your soft limit is much safer with a rogue in the group.

I second the Wizard suggestion as well for DPS and travel.
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Also its pretty hard not to post after you.. not because you have a stimulating(sic), but because you are constantly patrolling RnF and filling it with your spam.
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