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  #41  
Old 08-13-2014, 02:08 PM
Exmo Exmo is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Might as well fear kite with 3 fire pets and a skellie [You must be logged in to view images. Log in or Register.]
Would be faster to let the DS help and chain Epic Pets =P
  #42  
Old 08-13-2014, 02:22 PM
kaev kaev is offline
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You're all are doing it wrong, here's the real answer ftw, this time with more boldface:

Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
Paladin, Shadowknight, Ranger, Bard.

Down with the haters! Power to the hybrids! Stick it to the man!
  #43  
Old 08-13-2014, 04:28 PM
Clark Clark is offline
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Quote:
Originally Posted by Clark [You must be logged in to view images. Log in or Register.]
Warrior / Cleric / Enchanter / Shaman or Monk.
^ No others come close! [You must be logged in to view images. Log in or Register.]
  #44  
Old 08-13-2014, 04:50 PM
Teppler Teppler is offline
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Necro utility underrated here, especially in an under manned group.

Necro
Shaman
Monk
Rogue(?)

Necro can nuke better than mages and wiz's with it's combination of lifetaps/lich. It can also use the recovery from those life taps to heal. With shaman/Necro heal, cleric might be a bit redundant. With poverty mez from Necro + slows/hastes from shaman, that could make enchanters redundant too. Monk for obvious reasons. Last slot goes to dps I guess. If the right zone, add a chanter to lighten the necros/shamans load and charm to replace the rogue dps.
  #45  
Old 08-13-2014, 04:57 PM
Daldaen Daldaen is offline
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I your group doesn't have a cleric and enchanter, you're wrong. CH + Slow + C/Haste + Charmed pet are too tasty to turn down.
  #46  
Old 08-13-2014, 05:05 PM
Bruno Bruno is offline
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Cleric SK Rogue Chanter should work for most situations.
  #47  
Old 08-13-2014, 05:06 PM
Tasslehofp99 Tasslehofp99 is offline
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Warrior/monk/rogue/shaman


Don't need CC if monk is good, shaman is plenty of healing depending on what you're looking to do (if not then swap rogue for a cleric, I guess.) Also, Necromancers would be pretty good in 4 man.
__________________
-Aftermath-
Tasslehof - 60 Druid
Barlow - 60 monk
Blueberrii - 60 Mage
Gigglepurr - 60 Shaman
Kids - 60 Rogue
Fornfamnad - 60 Cleric
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