#41
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#42
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You're all are doing it wrong, here's the real answer ftw, this time with more boldface:
Quote:
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#43
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#44
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Necro utility underrated here, especially in an under manned group.
Necro Shaman Monk Rogue(?) Necro can nuke better than mages and wiz's with it's combination of lifetaps/lich. It can also use the recovery from those life taps to heal. With shaman/Necro heal, cleric might be a bit redundant. With poverty mez from Necro + slows/hastes from shaman, that could make enchanters redundant too. Monk for obvious reasons. Last slot goes to dps I guess. If the right zone, add a chanter to lighten the necros/shamans load and charm to replace the rogue dps. | ||
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#45
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I your group doesn't have a cleric and enchanter, you're wrong. CH + Slow + C/Haste + Charmed pet are too tasty to turn down.
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#46
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Cleric SK Rogue Chanter should work for most situations.
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#47
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Warrior/monk/rogue/shaman
Don't need CC if monk is good, shaman is plenty of healing depending on what you're looking to do (if not then swap rogue for a cleric, I guess.) Also, Necromancers would be pretty good in 4 man.
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | ||
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