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#21
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![]() I think you can definitely do the entrance at lvl 40. Make sure to lull all those mobs they can be difficult to see and if you get a charm break just hang out by the zone line and you can just zone out. The xp was so good there.
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#22
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__________________
Playing the game like a grandpa who just discovered the internet
Eliahu, Druid Halfling Gackles, Troll Shaman Raffaroo, Dwarf Cleric | |||
#23
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#24
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![]() Quote:
__________________
Playing the game like a grandpa who just discovered the internet
Eliahu, Druid Halfling Gackles, Troll Shaman Raffaroo, Dwarf Cleric | |||
#25
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![]() Kedge sucks. Spent about an hour there this morning. Yeah, the pathing is wild, so mobs will path out of the way and then come back with a bunch of adds. Back to OT for me lol
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#26
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![]() =(
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#27
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[You must be logged in to view images. Log in or Register.] I'd stick to that and gut it out. Move towards SF ramp as they go green. Keep snagging those POTGs when ya can. You should be able to move to EJ afterward and stay there til 49/50, then solB bats or Chardok entrance become doable. Everything gets worlds easier at 52. The quicker cast time of Call of Karana is like hitting the promised land. Chardok ent is pretty sweet because you can get steady flow of C2s from factioned enchanters. | |||
#28
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![]() Yeah ive been hanging out near SF ramp -- its actually been pretty CrackerJack.
Dump a mana bar charm killing several mobs, then gate back to Commons to manastone back up. Its much better now that I get less resists at level 41. | ||
#29
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Too bad you're not on blue! | |||
#30
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Should be able to go a long time medding/breaking at low and finishing with either root neck or something cheap. | |||
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