#231
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Anywho, nah, charming wasn't that bad. Even if the dreaded disconnect happened, the pet just needed to be rooted or mezzed or tanked or whatever. People here are acting like 56k was this nigh unstable internet barely able to send emails let alone play Everquest, but it wasn't that bad (at least 200k EQ players didn't seem to think so). | |||
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#232
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#233
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#234
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I've read many a post here... but my experience on ECI back in 2000 was that there were hardly any enchanters that played. They were a rare class because they were considered support and not powerful enough to solo. I started one because I liked to group, and never once did anyone ask me to charm... they just wanted CC and haste/clarity.
When I came to blue in 2015, I was shocked at how many chanters were always on, then I read about how most were soloers due to charm. I'm not saying the mechanics were different back on live, but the perception was for sure. | ||
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#235
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Charm Duration by EQ RPG PHB
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To add something constructive to this thread as further fuel to this bonfire of the vanities that this thread has become I have taken the duty to dutifully do a small crop job by using as reference the next text: Everquest Players Handbook - Sword and SorceryStudio White Wolf Publishing Inc - Reference Number WW16500 - 9781588461254 - 52995 1-58846-125-4 Section: Book 2: Songs and Spells Page: 237 [You must be logged in to view images. Log in or Register.] In here you can clearly see the intended duration type of the Charm Spell as extracted and interpreted by the designing team of the Everquest RPG Tabletop Game based 100% off the Actual PC Game. In there you can see clearly the Original, Extended and Failed Save Duration. the effects thereof if it and how the mechanic of the actual save versus resists plays. From this many conclusions and extrapolations of the original game can be taken into account, please feel free to use this obscure source as you wish. My duty is now discharged, and I must now go back to whisper to others of their own mortality as they enter Rome, as virtual as it may be, but not for that, but because of it, no less real. Much love to everybody from the Isthmus, real genuine love Super hug to everybody. [You must be logged in to view images. Log in or Register.]
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Ikoparu - Necromancer of Bertoxxulous (Green) Euridun - Druid of Karana (Blue) ---------------------------------- | |||
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#236
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People were discriminatory to any pet class period because pets liked to get lost and train groups. In general the thought process was 'why complicate things and die when you don't have to' | |||
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#237
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Technology made the class more op. I knew a really good enchanter on povar that had his own dedicated phone line just for eq, and a high end pc.
https://web.archive.org/web/20000621...enc_ruri.shtml Quote:
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#238
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Charm is working as intended, frostbacks guide is definitive proof. A 5 min charm is a good charm. With tash. He doesn’t even mention malo or -MR items, or torches.
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Last edited by r34m; 11-18-2019 at 06:29 PM..
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#239
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And making such a massive change for a "classic experience" simply because people didn't know the strategies back then would kind of be a dumb decision; not only because it's simply a dumb rationale, but also because it would then open up a HUGE can of worms to say we need to start nerfing all kinds of other things because people have perfected knowledge and strategy and therefore it's not reflective of classic. And then, at that point, after all those changes it no longer becomes classic Everquest. | |||
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#240
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