#41
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Amen. Kunark could wait another year or 2 and I'd be happy
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#43
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Amen
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Icktorvi Subterfuge- 50 th level Troll Shaman
<Dozekar> p1999 | ||
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#44
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Were the newer zones the reason why the game was ruined for you? From what I have seen, most Classic EQ fans do not like SOE's Live server anymore, not because of all the new zone content, but because they nerfed a lot of the hardcore mechanics. So why couldn't we have a server (not this server) that added the new content from later expansions, but kept the hardcore features still intact? For example, I would LOVE to play LDoN, but still lose my equipment on death, not have book/portal stones, and still see the Classic models using Velious armor. There ought to be a server that tries to set things as they should have been with the newer zone content before SOE nerfed the old/hard-core mechanics.
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#45
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If you make too much content available, you spread everyone out, it's harder to find groups, and you spend more of your play time looking for groups or attempting to solo, and it just gets old. However, if there's not enough content available, zones are jam-packed... you might be able to find a group easier, but good luck getting a camp or just 2-3 spawns for your group to pull for XP. To make it more difficult, the level range of your server population is constantly changing. People level at different rates, people achieve max level and then go start alts, etc. The trick is to keep your finger on the pulse of your server population/level distribution and open up content as needed. That's why I think Kunark and Velious worked okay... there were enough high level players building up waiting for the floodgates to open to new content. Then, I don't know exactly when, maybe around PoP, a huge gap between hardcore and casual players was created, further fragmenting the community. For me, it was more about that then gimping the game mechanics or whatever.
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Another witty, informative, and/or retarded post by:
"You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#46
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Stopping this server at Velious may be a perfect ratio, or even a little on the "too many zones" side, but it'll be interesting to see what server population can be sustained. I really don't see any issues with linking in some custom content for the high end game like other Planes, but keep them similar to Hate or Fear where you need magic to get there, or at least a special gateway... but to avoid polluting the server economy I'd split the server (Project 2010?) and let people decide which one they want to play on. Hopefully we'll be pushing the limit of players on one server and need a split anyways [You must be logged in to view images. Log in or Register.] Regards, Mg
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#47
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What do you do if you spawn in Freeport? You level up and head for the newb camps and work your way to Oasis/Dervs then Upper Guk... or maybe go off Antonica and head out to Crushbone and then Unrest with everyone else who started in that area to ensure you can get groups. Then after graduating Unrest, you may as well start up in Mistmoore since you're right there. What do you do if you spawn in Erudin or Qeynos? You GTFO out of there as soon as you can and head where everyone else appears to be. Maybe come back for aviaks in SK and LR later. This creates a lot of unused zones in the Karanas areas. The only point where zones like HPH and Runnyeye start getting populated is when those premier zones start getting over-saturated (can't get that awesome XP because there's not enough to pull, can't get that awesome loot because every loot camp is taken, etc) and force the overflow into other areas.
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Another witty, informative, and/or retarded post by:
"You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#48
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If all players begin at level 1 at their racial starting city, using the mechanics in the game now, they are FORCED to work with what they have there (local trading, player ports, etc) until they are strong enough to move on. So even though we would have tons of high level content, we'd still get to see the old-school zones filled to capacity. Unlike Live where the starting, old-school, zones are ghost towns. Edit: I don't think even having a low server population would hurt. I actually think that it makes sense for there to be a lot of players in the starting zones because people haven't got a guild yet, made friends, and are mostly soloing for the first 10 levels. The later zones can be more sparse because, by that point, players would have most likely joined a community (guild, group, friends, etc) for rezzing and porting help. And I'm sorry, but if you're still soloing after level 20, you're playing the game wrong - EQ was always designed to require grouping and collaborative play.
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Last edited by lumin; 05-13-2010 at 02:32 PM..
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