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  #11  
Old 11-30-2019, 03:34 PM
Zeboim Zeboim is offline
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Quote:
Originally Posted by branamil [You must be logged in to view images. Log in or Register.]
10 years into the project and stuff still goes through the floor and ceiling. Neat!

Am I having a stroke or was this literally not a problem like a year ago.
  #12  
Old 11-30-2019, 03:54 PM
RipVanFish RipVanFish is offline
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I have spent like dozens of hours grouping throughout the castle, we had two incidents where a mob went into a wall but that was it. We did entrance, CY, crawled through the other areas, hunted on the bridge a bunch. It was great as long as we had an enc or bard. And it was always open because, as this thread illustrates, people are afraid to come in here. Good exp and good loot.
  #13  
Old 11-30-2019, 03:58 PM
Dolalin Dolalin is offline
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Z axis being fubar is so classic it has its own car show. [You must be logged in to view images. Log in or Register.]

Should prolly be fixed though
  #14  
Old 11-30-2019, 04:16 PM
SamwiseRed SamwiseRed is offline
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I've been training mm non stop. I'm glad you think it is the z axis though [You must be logged in to view images. Log in or Register.]
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  #15  
Old 11-30-2019, 04:54 PM
DiogenesThaDogg DiogenesThaDogg is offline
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Quote:
Originally Posted by Zeboim [You must be logged in to view images. Log in or Register.]
Am I having a stroke or was this literally not a problem like a year ago.
brother jentry has a habit of warping through lucan's ceiling and bringing the entire militia house onto you on blue, also giants in kael arena have a habit of warping upstairs, other places too
  #16  
Old 11-30-2019, 06:39 PM
Aaramis Aaramis is offline
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Pathing in so many zones have always been rubbish. We know this. Pull 1 mob in Unrest, Mistmoore, or several other places, and who knows what you're going to end up with.

It totally sucks, and the only way to get past it really is to have the place so camped that nothing is alive more than a minute or 2, but we don't have the numbers for that.
So... you just have to kind of expect deaths there. Or xp elsewhere.

I don't see them fixing 20 year old code any time soon.
  #17  
Old 11-30-2019, 06:40 PM
Polixa Polixa is offline
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If the z axis warping is the same I have seen in Sol A and City of Mist, don't pull with a nuke or a dot which includes some burst damage. I was ok if I avoided those things.
  #18  
Old 11-30-2019, 06:48 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Aaramis [You must be logged in to view images. Log in or Register.]
Pathing in so many zones have always been rubbish. We know this. Pull 1 mob in Unrest, Mistmoore, or several other places, and who knows what you're going to end up with.

It totally sucks, and the only way to get past it really is to have the place so camped that nothing is alive more than a minute or 2, but we don't have the numbers for that.
So... you just have to kind of expect deaths there. Or xp elsewhere.

I don't see them fixing 20 year old code any time soon.
Unrest is has tons of mobs constantly up? Since when?
  #19  
Old 11-30-2019, 10:34 PM
Veeshan31 Veeshan31 is offline
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I was in a group and we set up in the Mistmoore coffin room and pulled the courtyard and cloaked dhampyre to there. No trains or bad pathing at all.
  #20  
Old 12-01-2019, 12:51 AM
Vormotus Vormotus is offline
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Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
Z axis being fubar is so classic it has its own car show. [You must be logged in to view images. Log in or Register.]
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