#12
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I have spent like dozens of hours grouping throughout the castle, we had two incidents where a mob went into a wall but that was it. We did entrance, CY, crawled through the other areas, hunted on the bridge a bunch. It was great as long as we had an enc or bard. And it was always open because, as this thread illustrates, people are afraid to come in here. Good exp and good loot.
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#15
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Quote:
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#16
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Pathing in so many zones have always been rubbish. We know this. Pull 1 mob in Unrest, Mistmoore, or several other places, and who knows what you're going to end up with.
It totally sucks, and the only way to get past it really is to have the place so camped that nothing is alive more than a minute or 2, but we don't have the numbers for that. So... you just have to kind of expect deaths there. Or xp elsewhere. I don't see them fixing 20 year old code any time soon. | ||
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#17
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If the z axis warping is the same I have seen in Sol A and City of Mist, don't pull with a nuke or a dot which includes some burst damage. I was ok if I avoided those things.
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#18
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#19
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I was in a group and we set up in the Mistmoore coffin room and pulled the courtyard and cloaked dhampyre to there. No trains or bad pathing at all.
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#20
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Quote:
__________________
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Ikoparu - Necromancer of Bertoxxulous (Green) Euridun - Druid of Karana (Blue) ---------------------------------- | |||
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