Quote:
Originally Posted by tristantio
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I am totally down with removing bind/gate from casters (and keeping spell book on corpse) as soon as we have infinite mana (or high enough regen that we do not have to have a med break in groups ever) and our spells gain in power based on the weapons we are using (this server will never have the focus item revamp).
Just a quick example, but a decently geared rogue will never be matched in sustained dps in a group by a caster simply because the caster dps comes in little spurts (blow the load of dps, med for 5 minutes) while the rogue has consistent damage output equivalent (or greater than) the caster while actively nuking.
Edit: My point is that the classes who don't have anywhere bind/gate are substantially better in groups than the ones who do in most cases. The exception being a class like cleric that is group required, but then again there is nothing stopping said melees from playing cleric.
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I fail to see how ability to bind and gate can influence your combat powers, other than to prevent death, while all melees will be left behind and die.